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McKooter (14 August 2024 - 08:54 PM) hi again, a year later :)
McKooter (22 August 2023 - 02:08 AM) saying hi again. Ill check back in a bit
Tom_Horn (19 March 2022 - 01:09 AM) What's up? :)
Slayer (26 February 2022 - 11:31 AM) Sad to know that Madcat passed away. Rest in peace!
McKooter (11 September 2021 - 08:16 PM) RIP Madcat. I only come here every few months. God we seem to lose some people. :( seriously.
Ragman (24 May 2021 - 07:04 PM) To EVERYBODY: It is with deepest sympathy that I inform the community that MadCat passed away on the 19th of May this year. He will be missed.
Ragman (24 May 2021 - 07:02 PM) Mckooter, I think Cursor is still paying for this
Caprica (11 February 2021 - 06:55 AM) Доброго времени суток Всем
Caprica (26 January 2021 - 06:07 PM) hi All
Slayer (16 January 2021 - 05:13 PM) Hello
McKooter (03 January 2021 - 04:39 PM) @Rags, yeah just was messing about again today and popped back in to see if its still up. Are we even sure who is paying for this place?
Ragman (06 December 2020 - 10:59 PM) OMG This is still here
McKooter (31 August 2019 - 02:12 AM) what!? a new site?? i slaved over this place :D eyo to fenris, rags, and ahroun
Fenris_Wolf (14 July 2019 - 01:56 PM) Awesome. After much pissing around I can login again. Just a reminder we've got a new website running at https://tekagis.ca and a discord server https://discord.gg/psX8HBu
Ragabash (10 July 2019 - 07:32 PM) Tekagis must rise again
Ahroun (10 July 2019 - 07:31 PM) OMG I can't believe this login still works!!!  :blink:
McKooter (26 June 2019 - 02:52 AM) just stopped in to say hi if anyone reads this still
MINDDRIVE (01 June 2019 - 12:46 AM) ello ello
The_Fiddler (11 March 2019 - 03:18 AM) 10 active user(s) (in the past 15 minutes) Play, play !!!
The_Fiddler (10 March 2019 - 04:48 PM) Looking forward to explore this mod again :)

Fenris_Wolf

Fenris_Wolf

Member Since 27 May 2007
Offline Last Active Sep 08 2019 01:50 PM
*****

TR Shoutbox No Shouts

Guest (14 July 2019 - 01:56 PM) Awesome. After much pissing around I can login again. Just a reminder we've got a new website running at https://tekagis.ca and a discord server https://discord.gg/psX8HBu
Guest (05 June 2018 - 03:14 PM) https://tekagis.ca/p...ic.php?f=7&t=13
Guest (05 June 2018 - 03:13 PM) ya the globals been a real pain the last 8/9 months or so, edit the shortcut to your freelancer.exe, and add -sflserver.tekagis.ca:2302
Guest (04 June 2018 - 09:33 PM) hey mck how you been?  :)
Guest (29 May 2018 - 02:27 PM) The flserver doesnt run on the same line as the webserver. Since FL doesnt really run on linux so well its more of a home hosted connection, where our webserver is located in a datacenter on a fast line. Ellis was probably using his bandwidth for something else last night
Guest (24 May 2018 - 02:41 PM) I aways hated doing reps  <_<
Guest (07 May 2018 - 09:00 PM) lol that IP is outdated anyways...should be on a static IP now
Guest (07 May 2018 - 12:25 AM) should be good now
Guest (30 April 2018 - 02:18 PM) o.O
Guest (24 April 2018 - 10:32 PM) and its good your a PITA, i need someone to inform me when it goes down otherwise I might not notice for a while lol
Guest (24 April 2018 - 10:26 PM) well thats why i keep resetting the server, to torment you with the maze ^_^
Guest (24 April 2018 - 10:01 PM) up!
Guest (19 April 2018 - 02:53 AM) bah...fixed
Guest (08 April 2018 - 04:27 AM) np...ellis is going to be looking at getting it onto a static ip
Guest (07 April 2018 - 11:52 PM) ah i think its actually offline atm...have to wait til ellis gets back to fix this one
Guest (06 April 2018 - 06:13 PM) I think you got caught playing during a IP change lol, need to redirect the host name again
Guest (06 April 2018 - 06:11 PM) server still seems to be running
Guest (05 April 2018 - 03:49 AM) lol died in there huh?
Guest (01 April 2018 - 10:37 PM) np..unfortunatly the ip for it keeps shifting (blame ellis) and i dont always notice but try to update the dns when do
Guest (01 April 2018 - 04:43 PM) tekagis discord server is finally up for all you people too lazy to get on skype https://discord.gg/psX8HBu
Guest (26 March 2018 - 09:44 PM) should be good now using the hostname flserver.tekagis.ca
Guest (26 March 2018 - 09:28 PM) ugh sorry..global is spotty, our server ip must have changed i'll redirect the hostname now
Guest (18 March 2018 - 10:35 AM) you sure we can't lure you back?  :JC-depressed:
Guest (18 March 2018 - 10:32 AM) holy crap its rumpel!
Guest (13 March 2018 - 02:35 PM) o.O
Guest (21 February 2018 - 03:55 PM) thats strange, sounds like a port mapping issue on the server side, but cant be since i'm able to login just fine
Guest (14 February 2018 - 06:42 PM) oh? strange, theres no reason it should have gotten banned but i'll take a look
Guest (11 February 2018 - 09:09 PM) nope...seems like its really down lol gonna need ellis to fix it
Guest (11 February 2018 - 09:07 PM) crap sorry the connection has been spotly lately, worst off the ip keep changing and the global list is buggered.. i might beable to fix it from here
Guest (10 February 2018 - 04:30 PM) wow hi rose
Guest (07 February 2018 - 05:00 AM) ya sorry we're having technical issues atm trying to get things sorted out asap
Guest (05 February 2018 - 03:30 AM) so the servers been on/off while he's messing with stuff
Guest (05 February 2018 - 03:29 AM) odd...might have got temporarly shut down when you tried to connect...ellis has been testing stuff all day lol
Guest (04 February 2018 - 08:42 PM) and make sure you use -sflserver.tekagis.ca:2302 and not the IP address shown in the pictures
Guest (04 February 2018 - 08:41 PM) need to make a shortcut to the exe and edit that
Guest (04 February 2018 - 06:52 PM) a work around for our server is posted here https://tekagis.ca/p...ic.php?f=7&t=13
Guest (04 February 2018 - 06:50 PM) the global server list has been broken for months
Guest (03 February 2018 - 07:45 PM) server should be back up at anyrate, ellis is hosting again
Guest (02 February 2018 - 08:47 PM) jaco probably broke it just thinking about it :|
Guest (02 February 2018 - 08:45 PM) its currently down, having some technical issues with the current server machine, working on getting them sorted out
Guest (19 December 2017 - 06:18 PM) server will be temporarly offline due to snow...blame jaco
Guest (10 November 2017 - 06:30 AM) FL server will be offline for extented maintance tonight, will have it back up sometime in the morning (10-12h from now)
Guest (16 October 2017 - 03:46 PM) theres a easy fix though edit your freelancer shortcut and add -sflserver.tekagis.ca:2302 to the end of it  https://tekagis.ca/p...ic.php?f=7&t=13
Guest (16 October 2017 - 03:44 PM) technically the server is in the global list, but the global list server is currently broken and not showing for anyone... has been for over 2 week now
Guest (16 October 2017 - 03:43 PM) Its about as populated as can be expected from a FL server now days...in other words small like the rest of them lol
Guest (14 October 2017 - 03:38 PM) eh its running, its stable and 24/7, and there hasnt been a character reset since we brought the server back in early 2015 lol
Guest (02 October 2017 - 04:24 PM) ofc he is...thats why i said it  :)
Guest (01 October 2017 - 09:28 PM) :all jaco:
Guest (01 October 2017 - 06:22 PM) actually i think the port specification is required
Guest (01 October 2017 - 06:22 PM) you launching from shortcut or updater? (run shortcut)...you may need to specify port as well -sflserver.tekagis.ca:2302
Guest (01 October 2017 - 06:18 PM) i'll probably do that later today though if the GL doesnt start working again
Guest (01 October 2017 - 06:15 PM) some people still seem to be using the really old autoupdater i made...which cant update itself LOL
Guest (01 October 2017 - 06:14 PM) np..i have a new version of the autoupdater that will launch with the direct connection but i havent uploaded it yet
Guest (01 October 2017 - 06:04 PM) dont use the ip shown in the pictures though thats old...but the server's ip is mapped to the domain flserver.tekagis.ca
Guest (01 October 2017 - 06:03 PM) https://tekagis.ca/p...ic.php?f=7&t=13
Guest (01 October 2017 - 06:02 PM) edit your fl shortcut (not the autoupdater) and use -sflserver.tekagis.ca
Guest (01 October 2017 - 06:02 PM) yep...i know the GL is down atm
Guest (28 September 2017 - 08:57 PM) the tekagis.de site now (finally!) proper ssl certificates for supporting https connections  B)
Guest (04 September 2017 - 08:06 PM) https://tekagis.ca/m...kagis_intro.mp4
Guest (04 September 2017 - 08:06 PM) i see the problem with the intro link, it seems to have clipped off part of the url
Guest (04 September 2017 - 08:05 PM) replied to that post, 5.48.1 should be fine (idk what you guys changed between 5.48.1 and 5.48.2)
Guest (30 August 2017 - 04:11 PM) :all jaco:
Guest (29 August 2017 - 07:23 PM) good to know the enbseries was the issue, i'll remove those from the auto-update list then so they dont get replaced
Guest (28 August 2017 - 01:17 AM) either way skip running the updater if you try those or it will just replace the files anyways
Guest (28 August 2017 - 01:16 AM) another option to try would be removing the enbseries stuff from the exe folder: d3d8.dll, d3d9.dll, and d3dx9_26.dll
Guest (28 August 2017 - 01:14 AM) hi rags, cant just continue anyways? could 'try' coping the exe\flconfigdatabase.txt file from vanilla, since that controls gfx identification, but i cant see how vanilla would work over ours
Guest (09 August 2017 - 04:45 AM) server status can always be checked here undy https://tekagis.ca/server.php
Guest (29 July 2017 - 04:49 PM) For anyone that plays, we're now also running a public Project Zomboid server https://tekagis.ca/p...c.php?f=18&t=18
Guest (24 July 2017 - 02:21 AM) wow....a undertaker  :blink:
Guest (10 April 2017 - 12:46 AM) for those having issues connecting due to the global server being offline, a work around is posted here https://tekagis.ca/p...7&t=13&p=15#p15
Guest (08 February 2017 - 10:33 PM) nope as i said just teks and flak for me
Guest (07 February 2017 - 11:59 PM) well more speed is probably a good thing :)
Guest (07 February 2017 - 11:52 PM) its at 900
Guest (07 February 2017 - 11:52 PM) uh idr if i did or not lol...if i did it was ages ago
Guest (07 February 2017 - 11:41 PM) i'm not even sure how they could implement that without a severly modified FLHook
Guest (07 February 2017 - 11:38 PM) not sure i understand the point of that one lol
Guest (07 February 2017 - 11:37 PM) that is a weird feature
Guest (07 February 2017 - 11:33 PM) cant remember who it was now
Guest (07 February 2017 - 11:33 PM) ya i dont have a copy...i do remember somone mentioning to me a while back they had like 10gb worth of teks versions archived
Guest (07 February 2017 - 11:31 PM) any major changes are set for 5.50...trying to keep this version as 'original teks' as possible
Guest (07 February 2017 - 11:30 PM) only things in 5.49 that have changed have been bugfixes and the conversion to FLHook instead of FLAC, and the new graphics...the rest of the mod its pretty much untouched
Guest (07 February 2017 - 11:29 PM) nope no route changes
Guest (07 February 2017 - 11:26 PM) 3d sound effects....its been known to cause endless headaches and crashes in FL
Guest (07 February 2017 - 11:25 PM) the alchemy pool sizes are larger in the old one, but that wouldnt effect the hudshifting anyways
Guest (07 February 2017 - 11:25 PM) ya i dont see much difference, use3dHW is set to false (that should actually be false in the new one too, but i think i disabled 3d sound via hexedit)
Guest (07 February 2017 - 11:19 PM) ya
Guest (07 February 2017 - 11:19 PM) thx
Guest (07 February 2017 - 11:18 PM) can you send me a copy of that old dacom.ini? i'd like to take a look and see what any differences are that would be causing the problem for you
Guest (07 February 2017 - 11:15 PM) oh no idea then...cant remember what the issue was in the first place as far as i know the shields work
Guest (07 February 2017 - 11:13 PM) idr what the problem was lol
Guest (07 February 2017 - 11:11 PM) uh which issue?
Guest (07 February 2017 - 11:11 PM) if your docking with a normal base its fine
Guest (07 February 2017 - 11:10 PM) its only when you try to dock with another player's BS
Guest (07 February 2017 - 11:09 PM) ah ya...was differences between FLAC and FLHooks handling of dockable player ships...i forgot to rename some of the bases when i did the conversion
Guest (07 February 2017 - 11:08 PM) oh only the dockable capships....and the general unbalance-ness of the 5.49- branch thats been going on for ages with caps lol
Guest (07 February 2017 - 11:06 PM) I've never played it...only really bothered playing TT and Flak88
Guest (07 February 2017 - 11:06 PM) but as i explained in my post, i created it with Autoit, and AV's sometimes have issues with Autoit programs
Guest (07 February 2017 - 11:04 PM) i sent the updater to virustotal.com when i created it, it didnt report avast or any of the major AV's having any issues with it at all
Guest (07 February 2017 - 11:02 PM) ah ya i replied to your post there
Guest (07 February 2017 - 11:02 PM) load order wont matter if you just replaced the libriaries section with a copy/paste
Guest (07 February 2017 - 11:01 PM) theres really nothing wrong with the file itself
Guest (07 February 2017 - 11:01 PM) well if you run the updater its going to replace the dacom.ini with the one from the update server, which you say was giving issues, but i cant see why
Guest (07 February 2017 - 10:59 PM) the rest of the file is probably identical but not having a copy i cant say for sure
Guest (07 February 2017 - 10:59 PM) which has to do with visual effects
Guest (07 February 2017 - 10:59 PM) any other differences would be in the [Alchemy] section
Guest (07 February 2017 - 10:58 PM) well just some of the dll loaded, 5.46 will have old FLAC related dlls, and none of the new plugins
Guest (07 February 2017 - 10:57 PM) ok...it wont kick, but the updater will overwrite it next time its run
Guest (07 February 2017 - 10:56 PM) unless you copy the entire [libraries] section
Guest (07 February 2017 - 10:55 PM) thats too far outdated if its 5.46
Guest (07 February 2017 - 10:55 PM) o.O
Guest (07 February 2017 - 10:54 PM) really? i dont see how lol
Guest (07 February 2017 - 10:53 PM) older one wont help, the only real differences is just the libraries section loading the dll files
Guest (07 February 2017 - 10:52 PM) other then that, you may need to ask on the-starport forums, adoxa still hangs out there and is pretty responsive with help
Guest (07 February 2017 - 10:51 PM) naw the dacom just loads the dll files, which it obviously is...check DATA\INTERFACE\Hudshift.ini
Guest (07 February 2017 - 10:47 PM) when you accept the 1920x1080 and exit, whats it say in your PerfOptions.ini file?
Guest (07 February 2017 - 10:45 PM) thats the highest ss of the menu i can show, dont have any bigger screens handy lol
Guest (07 February 2017 - 10:44 PM) https://tekagis.ca/s...ots/screen6.jpg
Guest (07 February 2017 - 10:44 PM) https://tekagis.ca/s...ots/screen4.jpg
Guest (07 February 2017 - 10:39 PM) uses the values in your documents\my games\freelancer\PerfOptions.ini
Guest (07 February 2017 - 10:38 PM) thats fine, it doesnt use that
Guest (07 February 2017 - 10:35 PM) did compat mode have any effect?
Guest (07 February 2017 - 10:34 PM) gah sry nvm shoutbox was scrolled down XD
Guest (07 February 2017 - 10:34 PM) ya try that
Guest (07 February 2017 - 10:33 PM) not sure a different hudshift would help we should have the lasted version, adoxa hasnt changed it in years
Guest (07 February 2017 - 10:29 PM) ya that might help...you might have to try different ones...this bug is new to me lol
Guest (07 February 2017 - 10:28 PM) we've had some weird bugs showing up lately without compatibility mode being set for FL
Guest (07 February 2017 - 10:28 PM) you running in compatibility mode?
Guest (07 February 2017 - 10:27 PM) not sure why its not shifting right, what OS are you running on?
Guest (07 February 2017 - 10:26 PM) ah ya thats weird though if hudshift is loaded
Guest (07 February 2017 - 10:25 PM) but causes issues with some other things we had going on...idr what exactly
Guest (07 February 2017 - 10:25 PM) nope, their slightly different variations of jflp.dll...the ac includes some anti-cheat stuff
Guest (07 February 2017 - 10:23 PM) jflpac shouldnt be needed
Guest (07 February 2017 - 10:23 PM) in that dacom.ini in the libraries section hudshift.dll is listed?
Guest (07 February 2017 - 10:21 PM) but looks like theres some clipping there so maybe hudshift is off
Guest (07 February 2017 - 10:20 PM) well the res is showing so jflp is definatly loaded
Guest (07 February 2017 - 10:15 PM) legion was running over 2k res
Guest (07 February 2017 - 10:15 PM) the biggest screen i've personally tested on is 1600x900, but i know others have gone higher
Guest (07 February 2017 - 10:14 PM) ya should be fine then
Guest (07 February 2017 - 10:14 PM) if JFLP.dll isnt listed in that file, then your out of date
Guest (07 February 2017 - 10:13 PM) look for JFLP.dll
Guest (07 February 2017 - 10:13 PM) but its jflp that actually enables the extra resolutions, check your EXE\dacom.ini file, in the [Libraries] section
Guest (07 February 2017 - 10:12 PM) nope hudshift should be fine at 1920x1080, its listed in there in the 16:9 aspect ratio
Guest (07 February 2017 - 10:11 PM) uh 1 sec lemme check the hudshift file
Guest (07 February 2017 - 10:10 PM) should be fully functional if your files are up to date, there was a issue the other week i had forgotten to load a dll but its fixed now
Guest (07 February 2017 - 10:09 PM) 1366x768 screen res
Guest (07 February 2017 - 10:08 PM) https://tekagis.ca/s...hots/tt-ss2.jpg screenshot of the widesceen functional
Guest (07 February 2017 - 10:06 PM) not sure why they would want to disable it anyways lol
Guest (07 February 2017 - 10:05 PM) as for WTS and F1, i'm not familiar with WTS at all and not sure offhand what they did to disable it (probably a hexedit)
Guest (07 February 2017 - 10:05 PM) we've had no problems with adoxa's hudshift, just make sure you got the lastest version of the mod via the updater or https://downloads.te...Treasure5.49.7z just have to edit your options in the FL menu and select your res
Guest (07 February 2017 - 03:07 AM) expecially when it comes to things like customized FLHook and other software
Guest (07 February 2017 - 03:06 AM) as for the server files it would depend on whats missing, theres alot of server specific files it would never turn out like the original
Guest (07 February 2017 - 03:05 AM) adoxa's widescreen plugin is already installed and works beautiful
Guest (31 January 2017 - 05:45 PM) due to a oversight, apparently widescreen support was not fully enabled in the download and update server, now fixed
Guest (01 January 2017 - 01:24 AM) please note: dockable capships are currently non-functional, apparently i have some repair work to do
Guest (27 December 2016 - 03:55 PM) just the link here https://downloads.te...Treasure5.49.7z, try cleaning out your documents\My Games\Freelancer\Accts directory
Guest (16 December 2016 - 06:45 PM) indeed....2 month penalty trapped in the penal colony for wasting  :P
Guest (30 November 2016 - 03:57 AM) looking at the server log, at least one person encountered the error (from a portugal ISP) not sure who that was though
Guest (30 November 2016 - 03:53 AM) note: small issue with file download permissions on the update server has been fixed, anyone who ran the update between now and my previous post should re-run it
Guest (29 November 2016 - 06:37 PM) Please read this before running the TekagisUpdater: http://tekagis.de/in...showtopic=10207
Guest (27 June 2016 - 04:03 PM) http://tekagis.de/in...h&attach_id=171
Guest (27 June 2016 - 04:02 PM) 5.49 is in the downloads section
Guest (09 June 2016 - 05:13 AM) btw you can usually get a faster answer by typing to 'console' in game chat, it sends the msg to us directly on skype
Guest (09 June 2016 - 05:11 AM) which planets/bases? there arent any known ones
Guest (17 May 2016 - 07:37 PM) then use the LAN button instead of Internet, and skip the TekagisUpdater for now
Guest (17 May 2016 - 07:37 PM) you'll have to edit your freelancer.exe shortcut, and add to the end of the 'target' line: -s24.68.112.132:2302
Guest (17 May 2016 - 07:35 PM) just so you all know the global list server is currently down, connecting via that wont work
Guest (21 April 2016 - 03:59 AM) but thats been known to cause crashes before menu
Guest (21 April 2016 - 03:58 AM) if you've got MP player files in your documents\my games\freelancer directory try clearing them out other then that would need more info
Guest (13 April 2016 - 08:07 PM) it was readonly in the original mod files i got from you...so technically its your fault :)
Guest (13 April 2016 - 08:05 PM) actually its not lol the goods.ini was unchanged from the previous 5.48 release...only got changed after implenting the auto updater
Guest (13 April 2016 - 04:56 PM) Ya sorry for some stupid reason the data\equipment\goods.ini file got tagged read-only in the mod
Guest (11 April 2016 - 04:04 PM) not sure about the sound issues havent played with win10, we do use adoxa's MP3codec.dll you can try editing the dacom.ini and adding a ; in front of that line see if it helps any
Guest (22 March 2016 - 04:04 PM) widescreen patching is allowed, it should be included but havent had the time to do it
Guest (22 March 2016 - 03:40 PM) 24.68.112.132:2302
Guest (25 January 2016 - 09:26 PM) oh hrm odd then I cant think of what would cause that offhand...other then the typical try reinstalling it cant really think of any other solution
Guest (25 January 2016 - 09:24 PM) What windows version you using?
Guest (25 January 2016 - 09:23 PM) Its it a fresh FL install? or other mods run with it before?
Guest (25 January 2016 - 09:21 PM) The update server is down for the moment rikter but I'm not sure it would fix that overlap problem
Guest (25 January 2016 - 05:45 AM) odd it should be there server is running
Guest (23 November 2015 - 03:06 PM) dont really have a answer for that lol...and no UH restrictions atm
Guest (23 November 2015 - 02:59 PM) uh not sure really i havent used it...i did see a few posts on the-starport about it though so probably some info there
Guest (23 November 2015 - 02:54 PM) that link is for the teks one
Guest (23 November 2015 - 02:51 PM) if you need a new copy of it http://yspstudios.no...0/EXE/dacom.ini
Guest (23 November 2015 - 02:51 PM) updater skips dacom.ini so it doesnt mess peoples widescreen patches
Guest (14 November 2015 - 04:32 PM) server is having issues atm will be back up soon as possible
Guest (02 November 2015 - 10:00 PM) for now ya you'll have to manually do it...should be included in next major update
Guest (02 November 2015 - 09:58 PM) thats fine will take a min to download those
Guest (02 November 2015 - 09:50 PM) well...i say 'once a day' but updates are alot slower then that atm lol
Guest (02 November 2015 - 09:49 PM) if you've already run the updater though can just use Freelancer.exe to start
Guest (02 November 2015 - 09:48 PM) TekagisUpdater at least once a day...it will start fl after
Guest (02 November 2015 - 09:44 PM) ya
Guest (02 November 2015 - 09:43 PM) i should relook into it though and update teks flmm script
Guest (02 November 2015 - 09:41 PM) i never use flmm just unzip and copy/paste
Guest (02 November 2015 - 09:40 PM) oh ya i think they changed it from zip to 7z with 1.4, if you can manually unzip it though thats a better method if you ask me
Guest (02 November 2015 - 09:38 PM) try using flmm 1.31 since you got it?
Guest (02 November 2015 - 09:37 PM) odd its crashing...flmod files arent .zip, its a .7z file
Guest (02 November 2015 - 09:33 PM) sure that one should work
Guest (02 November 2015 - 09:28 PM) flmm 2.0 doesnt work (so i've been told anyways) think last working version was 1.3 or 1.4, i dont use it personally
Guest (02 November 2015 - 09:27 PM) yep
Guest (02 November 2015 - 09:25 PM) well doesnt include any of the vanilla files, have to install overtop of those
Guest (02 November 2015 - 09:21 PM) the '5.49' full is everything, all the files most recent version
Guest (02 November 2015 - 09:18 PM) top thread in the downloads section...all thats needed
Guest (02 November 2015 - 09:18 PM) http://tekagis.de/in...showtopic=10175
Guest (12 August 2015 - 06:06 PM) try editing with admin privlages?
Guest (11 August 2015 - 05:13 PM) the widescreen patch is going to be added but i got too many other things to do atm to deal with it
Guest (07 August 2015 - 04:11 PM) no idea
Guest (01 August 2015 - 03:16 PM) gimme a sec i'll see if the original is still up
Guest (01 August 2015 - 03:13 PM) ok i think zero might have tried repacking the file...the size is larger then it should be
Guest (01 August 2015 - 03:11 PM) ya fenriswolf-tt is the name
Guest (01 August 2015 - 03:10 PM) i'll download as well to verify  the copy here didnt get messed
Guest (01 August 2015 - 03:09 PM) odd theres definatly a script.xml in there, but if its reading as corrupt file then that would explain why its cant find it...i'd suggest redownloading see if it got corrupted during the transfer
Guest (28 July 2015 - 06:55 PM) he's in the chat
Guest (16 July 2015 - 03:18 PM) morning
Guest (14 July 2015 - 07:31 PM) hiya m8
Guest (14 July 2015 - 07:31 PM) k hopefully the server should restart it self on crashing now, guess we find out next time it dies XD
Guest (14 July 2015 - 02:43 PM) i think the next project should be to make sure that damn thing restarts itself instead of hanging on the 'fl server has crashed' XD
Guest (14 July 2015 - 02:29 PM) sorry just woke up its running now
Guest (13 July 2015 - 03:10 AM) or make a shortcut to it, as long as its launched from the fl install dir instead of some other place (like your FLMM directory)
Guest (12 July 2015 - 09:32 PM) both seem to download fine for me
Guest (12 July 2015 - 09:32 PM) and the patch to upgrade to 5.49 http://tekagis.de/in...h&attach_id=164
Guest (12 July 2015 - 09:32 PM) 5.48.3 http://tekagis.de/in...h&attach_id=163
Guest (12 July 2015 - 09:30 PM) should be working
Guest (12 July 2015 - 07:03 PM) a small update will be going on the server today, PLEASE run the TekagisUpdater.exe before connecting...its in the Freelancer\EXE folder, DO NOT run it from your FLMM dir, it MUST be run from where ever Freelancer is installed (Program Files\Microsoft Games\Freelancer\EXE for most people)
Guest (12 July 2015 - 02:23 AM) hiya m8
Guest (12 July 2015 - 02:16 AM) yep good to have it back online
Guest (08 July 2015 - 04:48 PM) hey gotta check...make sure no light can get through   :D
Guest (08 July 2015 - 04:45 PM) hows your day going?
Guest (08 July 2015 - 04:45 PM) good lol just finished my daily 8 hour eyelid inspection for cracks
Guest (08 July 2015 - 04:42 PM) morning
Guest (29 June 2015 - 05:04 AM) cya
Guest (29 June 2015 - 04:56 AM) ya 5.48.3 first, then 5.49
Guest (29 June 2015 - 04:54 AM) that read-only should be off anyways
Guest (29 June 2015 - 04:53 AM) ah should be able to just right click on the freelancer folder set them all to read/write
Guest (29 June 2015 - 04:46 AM) better then 5k+ worth lol
Guest (29 June 2015 - 04:41 AM) sounds like the patch didnt install right then
Guest (29 June 2015 - 04:38 AM) ah ya dont run it from the flmm dir...after you install the patch, you can run it from the installed freelancer/exe folder
Guest (29 June 2015 - 04:36 AM) where did you run the updater from? the freelancer/exe directory?
Guest (29 June 2015 - 04:35 AM) thats not right lol
Guest (29 June 2015 - 04:35 AM) uh no ctrl+c that
Guest (29 June 2015 - 04:32 AM) what the patch file is for XD
Guest (29 June 2015 - 04:30 AM) yep
Guest (29 June 2015 - 04:29 AM) yep its there
Guest (29 June 2015 - 04:29 AM) should be on the global list
Guest (29 June 2015 - 04:28 AM) lol
Guest (29 June 2015 - 04:24 AM) no problems...downloaded and extracted fine using 7z...didnt even have to rename the extension
Guest (29 June 2015 - 04:20 AM) try using 7z? downloading the 5.48.3 from the server now to see if the file got corrupted
Guest (29 June 2015 - 04:17 AM) what are you extracting it with?
Guest (29 June 2015 - 04:14 AM) but your really going to want to at least get 5.48.3 installed first
Guest (29 June 2015 - 04:14 AM) thats it...those are the 2 files, the updater is in the 5.49.0 patch...in the EXE folder
Guest (29 June 2015 - 04:13 AM) just updating individual files really...probably take several hours lol
Guest (29 June 2015 - 04:12 AM) i wouldnt recommend running the auto-updater if you cant install the base mod first...the update server is damn slow..its not really ment for installing that way
Guest (29 June 2015 - 04:02 AM) cant complain how you been? and figures that beameffects.rar isnt even supposed to be in there old junk files from god knows when lol
Guest (29 June 2015 - 03:54 AM) ya flmod is just a renamed .7z file
Guest (29 June 2015 - 03:38 AM) meh if it doesnt work just manually extract it and copy/paste the files over
Guest (29 June 2015 - 03:34 AM) 1.3 should work
Guest (29 June 2015 - 03:34 AM) people have reported issues with 1.5
Guest (29 June 2015 - 03:33 AM) what flmm version?
Guest (26 June 2015 - 10:47 PM) better off starting a fleet in the Penal Colony IMO...give them hardened criminal names
Guest (26 June 2015 - 07:44 PM) least all our current ones
Guest (26 June 2015 - 07:44 PM) it requires some special base renaming so i have to edit all the character files too
Guest (26 June 2015 - 07:41 PM) not atm no, hook handles it but i need to finish configuring the mod files
Guest (25 June 2015 - 02:35 AM) its now handled by the bot, so requires that to be online, but will fit in with the bots other plugins much better
Guest (25 June 2015 - 02:34 AM) The bank format has changed, and all limits have been removed. /bank help will show the command syntax
Guest (24 June 2015 - 05:31 PM) they abandoned their 2 bases, moving to a hidden place unreachable except by admin technology, then vanished, chaos period starts, leading to the massive wars  ^_^
Guest (24 June 2015 - 05:28 PM) i'd claim it as waiting lol, OR, this is what happens when the Administrators of Sirius go missing XD
Guest (24 June 2015 - 05:14 PM) lol
Guest (24 June 2015 - 05:11 PM) like 2% hull left flaming FA and no control lol
Guest (24 June 2015 - 05:11 PM) lol...somewhere i have some perfect pvp screenshots with vendetta...right when his wireless mouse died XD
Guest (24 June 2015 - 05:09 PM) i'm not going to be making any major changes to this version, working on the update too i'd end up having to duplicate my work
Guest (24 June 2015 - 05:07 PM) i'm working on it but going to be some time still before the big update is pushed out...theres alot to be done still.
Guest (24 June 2015 - 05:04 PM) welcome to my world lol
Guest (24 June 2015 - 02:45 PM) ya idk...maybe a rate limit of once every 30 seconds, the wheel sends alot of traffic between the bot and flhook...but that can wait want to try and sort out the bank issues first
Guest (24 June 2015 - 02:36 PM) need more coffee first XD
Guest (24 June 2015 - 02:36 PM) it crashed earlier due to socket error...so it wasnt the spam that did it...but i may put a limit on its use idk yet
Guest (24 June 2015 - 02:30 PM) it was down for a while but back up
Guest (23 June 2015 - 08:31 PM) back up...not sure what caused that crash
Guest (23 June 2015 - 04:21 PM) back up
Guest (23 June 2015 - 04:20 PM) my bad..just killed it again lol...1 sec
Guest (23 June 2015 - 03:50 PM) The base guilty of causing the server crash has been blacklisted from the Wheel results
Guest (23 June 2015 - 02:53 PM) morning..its back up now
Guest (23 June 2015 - 06:42 AM) k bot should be more stable now, if it holds up i'll start transfering bank data to the new system later on
Guest (23 June 2015 - 02:59 AM) for those that havent noticed yet, The Wheel Of Fate is now active on the server, and can be activated using the /fate command
Guest (22 June 2015 - 09:27 PM) lol nope only on skype
Guest (22 June 2015 - 08:55 PM) bot testing (ignore)
Guest (22 June 2015 - 08:38 PM) be awesome if you 2 got on...and good chatting with ya
Guest (22 June 2015 - 08:36 PM) lol say hi to the smeghead for me XD
Guest (22 June 2015 - 08:32 PM) these apocs are populating too much...they need some hunters too keep them in check *hint*hint*
Guest (22 June 2015 - 08:31 PM) it must be veterans day lol
Guest (22 June 2015 - 08:30 PM) rose!
Guest (22 June 2015 - 02:47 PM) so many apocs now lol
Guest (21 June 2015 - 07:27 PM) bot testing (ignore this)
Guest (18 June 2015 - 05:22 AM) looks good now
Guest (18 June 2015 - 05:21 AM) restarting it
Guest (18 June 2015 - 05:19 AM) odd its up but i dont see it on the global list
Guest (17 June 2015 - 08:47 PM) FL doesnt support macros you'd need some kind of 3rd party program for that
Guest (17 June 2015 - 07:15 AM) nvm looks like it reset itself lol
Guest (17 June 2015 - 07:13 AM) looks like its down...good timing was just about to goto sleep..i'll reset it
Guest (16 June 2015 - 06:23 PM) well killer isnt even fitting...more like militaristic space terrorists lol
Guest (16 June 2015 - 06:22 PM) lol apocs are killers...of the most ruthless kind XD
Guest (16 June 2015 - 06:20 PM) just have to login to the character and type /rename YourNewName
Guest (16 June 2015 - 06:18 PM) theres a /rename command
Guest (16 June 2015 - 05:42 PM) good choice imo, oldest remaining clan with a long tradition..but hey my opinion is biased XD
Guest (15 June 2015 - 05:43 AM) but as long as you can get on for now  B)
Guest (15 June 2015 - 05:42 AM) should be in the Freelancer\EXE\ folder
Guest (15 June 2015 - 05:39 AM) np....you might want to make sure you find the TekagisUpdater.exe too, we'll be releasing any bug fixes through that instead of having to download and install patches
Guest (15 June 2015 - 05:33 AM) but FLMM should be doing it fine
Guest (15 June 2015 - 05:33 AM) make sure the patch is second one activated it should be .49 then...if FLMM isnt doing it you may have to manually copy the files to  your FL directory
Guest (15 June 2015 - 05:27 AM) have to activate 5.48.3 then the patch
Guest (15 June 2015 - 05:27 AM) oh...thats why it crashed then
Guest (15 June 2015 - 05:26 AM) and 5.48.3 was still activated?
Guest (15 June 2015 - 05:24 AM) did you use FLMM to do it or manually move the files?
Guest (15 June 2015 - 05:23 AM) should be there, i know i included it in the patch, but it shouldnt be crashing on you either so i'm guessing something went wrong when you applied the patch
Guest (15 June 2015 - 05:14 AM) if you play freelancer in windowed mode you'll have to edit the TekagisUpdater.conf file with notepad
Guest (15 June 2015 - 05:13 AM) TekagisUpdater.exe
Guest (15 June 2015 - 05:12 AM) its in the freelancer\exe folder
Guest (15 June 2015 - 05:12 AM) yep
Guest (15 June 2015 - 05:12 AM) shouldnt be crashing at all thats weird...make sure its installed over top of the 5.48.3 version
Guest (15 June 2015 - 05:08 AM) ya small patch wasnt worth packing it up with the rest of the mod and forcing complete reinstalls
Guest (15 June 2015 - 01:54 AM) server is now patched, please report any bugs or performance issues, the new base sur files are alot larger then the old ones we had
Guest (15 June 2015 - 01:00 AM) this should be done shortly
Guest (15 June 2015 - 12:59 AM) please note i've posted a patch for 5.49 but dont apply it until the server version shows 5.49 instead of 5.48
Guest (14 June 2015 - 07:52 PM) not really atm, dont have the player count yet to need more, possibly after we grow a bit more
Guest (14 June 2015 - 07:27 PM) malta ship dealer works fine for me
Guest (14 June 2015 - 07:05 PM) oh sure i'll check that out when i get the chance ty
Guest (14 June 2015 - 05:30 PM) we're getting ppl logging in ok
Guest (14 June 2015 - 05:29 PM) not sure which version it is, w/e one is packaged with the mod
Guest (14 June 2015 - 05:26 PM) just checked
Guest (14 June 2015 - 05:26 PM) odd its definatly showing on global
Guest (14 June 2015 - 05:09 PM) ya
Guest (14 June 2015 - 05:07 PM) 24.68.4.90 is current
Guest (14 June 2015 - 05:05 PM) dont think so...it should autoupdate the ip on the global server anyways
Guest (14 June 2015 - 04:07 PM) I'll be releasing a patch soon (either later today or next few days) fixing that undock bug, collision detection on our custom bases and adding the auto-updater
Guest (12 June 2015 - 05:58 AM) no thats pretty odd lol
Guest (12 June 2015 - 05:56 AM) lol ya he's usually waiting at the colorado beon gate
Guest (12 June 2015 - 05:55 AM) oh no i was just testing some stuff
Guest (12 June 2015 - 05:47 AM) ya
Guest (12 June 2015 - 05:46 AM) normally no, they shouldnt even be there, but since they are, sure... no real point removing or restricting them now
Guest (09 June 2015 - 08:00 PM) ah idk maybe i'll just move that stuff to denver or something make it fair for everyone lol
Guest (09 June 2015 - 07:56 PM) hard for me to say then i dont have that graphics card to test with
Guest (09 June 2015 - 07:55 PM) odd it does it in windowed mode too
Guest (09 June 2015 - 07:53 PM) which OS are you running?
Guest (09 June 2015 - 07:51 PM) try running freelancer in windowed mode?
Guest (09 June 2015 - 07:51 PM) definatly not a mod problem sounds more graphics card specific...drivers issue maybe?
Guest (09 June 2015 - 06:21 PM) lol better to ruin it then keep everyone completely in the dark i think XD
Guest (09 June 2015 - 05:30 PM) it will be a while still though before then
Guest (09 June 2015 - 05:30 PM) i was trying to avoid it but the changes are going to be too much
Guest (09 June 2015 - 05:29 PM) i should point out not to get to attached to the new characters, unfortunatly when the update comes around it will have to be a wipe
Guest (08 June 2015 - 11:19 PM) should be good now
Guest (08 June 2015 - 11:18 PM) apparently...working on getting it back up now
Guest (08 June 2015 - 07:31 PM) hiya
Guest (07 June 2015 - 06:10 PM) XD
Guest (07 June 2015 - 06:10 PM) lol nice
Guest (07 June 2015 - 06:10 PM) but i've already rewritten alot of it into a better python library...easier to work with then old perl lol
Guest (07 June 2015 - 06:09 PM) oh cool some of it i have but lost alot with a hard drive crash, had backups but they were older
Guest (07 June 2015 - 06:08 PM) will be embedding python into a hook plugin
Guest (07 June 2015 - 06:07 PM) running hook atm working on a custom version for after the update, flperl is kinda obsolete, i have a new system in the works
Guest (07 June 2015 - 06:01 PM) least not yet anyways
Guest (07 June 2015 - 06:00 PM) sadly dont have one lol
Guest (07 June 2015 - 04:22 PM) oh might have to use 1.4 or just copy and paste if all else fails
Guest (07 June 2015 - 04:17 PM) lol hiya XD
Guest (07 June 2015 - 04:15 PM) i'll try manually sending it
Guest (07 June 2015 - 04:13 PM) pasword reset not working?
Guest (07 June 2015 - 04:13 PM) ya unfortunatly we dont have the old character files
Guest (07 June 2015 - 04:06 PM) no theres the skype channel though, but we mostly use it for text...can talk to people in game with it
Guest (07 June 2015 - 04:05 PM) i think canadians have the highest player count atm lol
Guest (07 June 2015 - 04:01 PM) nice still running 5.48 for now but next version is in the works
Guest (07 June 2015 - 03:58 PM) ya
Guest (07 June 2015 - 03:57 PM) any FLMM version should do i think..personally i dont really use them
Guest (07 June 2015 - 03:54 PM) yep
Guest (07 June 2015 - 03:53 PM) hiya
Guest (01 June 2015 - 02:31 PM) yep
Guest (24 May 2015 - 04:52 PM) oh nice
Guest (24 May 2015 - 04:39 PM) hows it going?
Guest (24 May 2015 - 04:38 PM) morning here XD
Guest (01 May 2015 - 03:39 PM) expect it should pickup too, once people realize server is back...figure the planned update will attract some curious people too once thats rolled out. no timeline on that yet...just getting started here XD
Guest (01 May 2015 - 03:37 PM) ya i noticed most seem to be graveyards..we been doing alright given the fl community state
Guest (01 May 2015 - 03:24 PM) lol nice how you been?
Guest (01 May 2015 - 03:19 PM) i see a Slayer  :blink:
Guest (01 May 2015 - 01:13 AM) we're currently number 7 with 2 online atm
Guest (01 May 2015 - 01:12 AM) There are currently 64 users playing Freelancer on 66 servers....acording to the global stats lol
Guest (01 May 2015 - 01:11 AM) ya its pretty quiet...maybe 60-160 players on average across all servers
Guest (01 May 2015 - 01:10 AM) patching and working on total rebalance and a few other surprises
Guest (01 May 2015 - 01:05 AM) lol
Guest (01 May 2015 - 01:03 AM) wow...indeed welcome back XD
Guest (29 April 2015 - 10:34 PM) bot testing..ignore this line
Guest (22 April 2015 - 03:53 PM) hopefully it gets better for you..server is west coast north america so bit of a distance
Guest (22 April 2015 - 03:46 PM) could just be the time maybe it will clear up later...its not exactly a dedicated line atm
Guest (22 April 2015 - 03:45 PM) x.x
Guest (20 April 2015 - 03:11 AM) should be fine but wont worked docked...its due to be replaced soon anyways just working on a custom flhook plugin for the server
Guest (09 April 2015 - 05:06 PM) indeed....welcome back to the dream  B)
Guest (08 April 2015 - 12:59 AM) ofc
Guest (08 April 2015 - 12:55 AM) test line (ignore this)
Guest (06 April 2015 - 12:32 AM) ah this versions of hooks bank doesnt seem to work when docked...i'll be replacing the bank function but its low priority atm
Guest (04 April 2015 - 07:35 AM) k..full 5.48.3 can be found here for now http://www.mediafire...asure 5.48.3.7z
Guest (04 April 2015 - 06:32 AM) meh didnt like the upload again, sending it to ellis he's going to upload it to his cloud storage for people
Guest (04 April 2015 - 04:45 AM) lol ok hopefully the site doesnt complain about my upload again
Guest (04 April 2015 - 04:44 AM) skype XD
Guest (04 April 2015 - 04:42 AM) k it might take some time for me to upload i get real crap bandwidth on up's...last time i tried took a while then gliched on me after...if you want i can send it to you directly, be about the same time and more probably reliable lol
Guest (04 April 2015 - 04:37 AM) meh i had a nice complete up-to-date zip packaged up but site was giving me issues uploading it..guess i should try again lol
Guest (04 April 2015 - 04:35 AM) oh..i see...one of them does have a extra teks folder with the readme, icon and flmm script..not sure why thats there (i didnt package that zip) but its just extra junk...still downloading the bigger zip to check
Guest (04 April 2015 - 04:30 AM) rechecking the download files...to see if maybe they got packaged wrong
Guest (04 April 2015 - 04:26 AM) shouldnt be...should only have the data, dlls and exe folders  :blink:
Guest (04 April 2015 - 04:23 AM) some...but there should be many extra folders, least outside of the data\ships and data\solars folders
Guest (04 April 2015 - 04:20 AM) not sure whats  up havent had any other issues like this
Guest (04 April 2015 - 04:19 AM) ugh ya just saw the dc
Guest (04 April 2015 - 04:13 AM) odd....if its all patched I'm afraid i dont have a explanation..if you send me your flspew.txt file on skype i'd be happy to take a look through it
Guest (03 April 2015 - 07:16 PM) only thing i can think of is 5.48.3 patch not installed...without that will cause a few bugs (like ctd)
Guest (28 March 2015 - 03:47 AM) update will be small enough...using 7z format shrinks it down to 150mb or so
Guest (26 March 2015 - 10:18 PM) ah well i did fix some performace issues with the 5.48.1 patch next upload should run much smoother
Guest (24 March 2015 - 10:15 PM) in your Freelancer\exe folder, there should be a file movie.dll check if its there
Guest (23 March 2015 - 08:53 PM) just here to help keep everything we all worked so hard on going so people can enjoy it..was a surprise to me to hear it had been closed down
Guest (23 March 2015 - 08:49 PM) and your right jaco probably should have informed first but like i said..looked like everyone was pretty much done with it all
Guest (23 March 2015 - 08:48 PM) sorry was under the impression that everyone was pretty much done with the project...if anyone blame me...this wasnt ment to piss people of or start arguments
Guest (23 March 2015 - 02:11 AM) datastorm? nope...few freelancer tools but not that one
Guest (23 March 2015 - 02:09 AM) or at least most of them
Guest (23 March 2015 - 02:09 AM) ya...more then that though flhook installation..get the banks back and all the other features we had
Guest (23 March 2015 - 02:07 AM) sry trying to fix it...ya was doing some upgrades trying to get basic cloaks and stuff working
Guest (22 March 2015 - 10:55 PM) was hoping it would give the hook devs ideas about scripted plugins but no one ever made anymore lol
Guest (22 March 2015 - 10:54 PM) while back i did a plugin for hook that embedded perl...not the same one as i ran on aftermath, but a actual plugin...was more of a proof of concept though
Guest (22 March 2015 - 10:52 PM) that list looks incomplete though i can think of a few more that arent there but should be
Guest (22 March 2015 - 10:51 PM) http://en.wikipedia....ted_video_games
Guest (22 March 2015 - 10:51 PM) actually if you look at the list of games that use lua, freelancer is on there....but it must be pretty deep in the engine
Guest (22 March 2015 - 10:49 PM) designed to be light on resources and fast
Guest (22 March 2015 - 10:47 PM) ah its a light weight scripting language...usually used for embedded devices, apps for mobile devices like smart phones, and as a language embedded in game servers
Guest (22 March 2015 - 10:46 PM) i'm surprised they didnt do either lol
Guest (22 March 2015 - 10:46 PM) a interface or lua scripting?
Guest (22 March 2015 - 10:45 PM) nothing like being able to add hook features without compiling code and server reboots lol
Guest (22 March 2015 - 10:44 PM) i wouldnt mind coding up a lua scripting interface for hook like i did with perl..would add alot of power to what we can do
Guest (22 March 2015 - 10:42 PM) the plugin hook version is nice, but flaks was always more feature packed
Guest (22 March 2015 - 10:41 PM) have to take a look a flak's most recent hook version and see what features they've added
Guest (22 March 2015 - 10:40 PM) ya i already knew that was going to happen without flac..once we make the shift to hook though they'll be back in order
Guest (22 March 2015 - 10:35 PM) that counts  as debugging...well..actually its bug hunting, but thats part of debugging XD
Guest (22 March 2015 - 06:32 PM) woof :)
Guest (21 March 2015 - 05:32 PM) alot of those look mostly trivial too
Guest (21 March 2015 - 05:30 PM) down to 479 errors after weeding out ones i remember to be false positives and trivial stuff...not so bad
Guest (21 March 2015 - 05:09 PM) i've also detected 3373 errors in the current files (some maybe false positives), about to take a closer look but this could take a bit
Guest (21 March 2015 - 05:04 PM) theres a small issue combining the 2 zip files, in the second zip, theres a folder called 'SOLAR'...this needs to be moved into the DATA folder
Guest (20 March 2015 - 11:11 PM) how you been mck?
Guest (20 March 2015 - 10:54 PM) XD
Guest (20 March 2015 - 10:49 PM) lol hey
Guest (20 March 2015 - 10:08 PM) lol
Guest (20 March 2015 - 10:06 PM) cant complain too much...still kicking, how you been?
Guest (20 March 2015 - 10:05 PM) hey jaco
Guest (20 March 2015 - 09:58 PM) as far back as i can remember
Guest (20 March 2015 - 09:55 PM) still kinda cool its archived though
Guest (20 March 2015 - 09:55 PM) ah the sad part is the convo was all on that gui i was coding for him and me telling him to take it easy and get more rest
Guest (20 March 2015 - 09:52 PM) neat...when they transfered the user db here it got all the mail too..found some stuff in my inbox convos with uni like a month before he passed on
Guest (20 March 2015 - 09:39 PM) lol
Guest (20 March 2015 - 09:37 PM) in front of me atm, 5 laptops (2 offline atm), + 2 external screens...mostly just for 3d rendering lol
Guest (20 March 2015 - 09:29 PM) ya
Guest (20 March 2015 - 09:27 PM) well...the main docking ring anyways lol
Guest (20 March 2015 - 09:27 PM) the docking ring points in the direction if i remember right
Guest (20 March 2015 - 09:27 PM) map south
Guest (20 March 2015 - 09:26 PM) their not to far
Guest (20 March 2015 - 09:26 PM) ah after undocking from earth head due south i think
Guest (20 March 2015 - 09:26 PM) even in its half baked alpha stage aftermath was fun...nice and crazy dogfights with the npcs
Guest (20 March 2015 - 09:24 PM) ya the aftermath one...those large parked ships lol...that was just for size testing them...thats why their parked there XD
Guest (20 March 2015 - 09:23 PM) the 99flak...idr what all was changed for that one...or even why i was working on it in the first place lol
Guest (20 March 2015 - 09:22 PM) too bad i lost all the aftermath stuff...that had some potential
Guest (20 March 2015 - 09:15 PM) if i spend some time tonight reading over my old code should refresh my memory quite a bit...if i can actually read it lol...its all perl so lots of arcane symbols that reads like a voodoo spell book lol
Guest (20 March 2015 - 09:10 PM) heh
Guest (20 March 2015 - 09:06 PM) ah guess i'll dl the files later and poke around...refresh my memory a bit and see if my tools are still in working order
Guest (20 March 2015 - 08:54 PM) C# i never bothered with...flac uses it though for the plugins...i remember they tried to get me to learn it but wasnt the ideal language for me at the time so didnt bother
Guest (20 March 2015 - 08:52 PM) as i explained to ellis, i have some of the modding tools i coded up still some of which wasnt released on starport, but idk what state its all in
Guest (20 March 2015 - 08:51 PM) can offer some help with the little bits i remember, but TBH dont really remember much with the modding aspect..been cramming my brain with other stuff last 5 years
Guest (20 March 2015 - 08:48 PM) lol
Guest (20 March 2015 - 08:48 PM) nice to see teks still sorta alive...or coming back from the dead at least XD
Guest (20 March 2015 - 08:47 PM) lol...hey its only been...uh...5 years or so? lol
Guest (20 March 2015 - 08:34 PM) rawr!