So onto RP..
You will be required to align yourself with a faction whether you are an individual player or part of a clan and your RP must reflect that faction, we are (considering) removing the bribes for several reasons, we`ll go into it in more depth later but basically it means choose carefully because it will take a fair bit of work to get friendly with the faction of choice and even more work if you change your mind, ( there may be options where we could do that for you as a reward for winning a game/event or trading points won again in games or events) we will cover that more when we discuss games/events.
your rep will also be important with regards RP in several ways in respect of, Green (friendly).... White (neutral).... and Red (unfriendly).... and we have changed some rules to reflect this.
First and foremost.. The KILLER role as it was is no longer supported on this mod ! it is no longer acceptable to go around killing anything that moves just because you can or want to. (with the exception of NPC`s). your rep with another player will determine your actions, while we accept there may be occassional disagreements with friendly`s which may degenerate into some sort of conflict under the guise of RP it will only be acceptable where both parties are seen to be participating in RP, any unwarrented or unwelcome aggretion towards FRIENDLY`s will result in us (admins) interveining with either a warning or in worst case scenarios we will change your rep to reflect your unfriendly stance towards that faction (and it will be our choice of rep ! ).
The other side of that coin is our previous stance on helping players will also be relaxed to accomodate your rep with other players, so if your green to another player regardless of faction then feel free to help if you so wish.. White (neutral) its negotiable, you can if under RP you have reason too, RED (unfriendly) then NO you cant, not directly anyway. While this may seem initially to be quite a broad overview its really not that difficult, for instance if an unfriendly faction has something you want or need then use a neutral faction to get it, the alternative would be to change your rep to get it yourself but that would take a good while and be difficult eh ? so negotiation is the key ! bare in mind however that most if not all players will be trying to progress themselves so its unlikely they will do it for free although not necessarily for cash, commodities will also play a major part in this..
While obviously commodities are the primary way to earn a living they will also now be required for other reasons, getting back for a moment on building your base ! this will not only require a substantual amount of cash but will also require a certain amount of raw materials and componants to be collected of which will be dependant on which part of the base you are adding ! (no two parts will require exactly the same materials). again if your lucky some of these commodities may be in friendly systems but then again they may not so your either gonna have to work damned hard or negotiate with other factions, we are doin our best to ensure that commodities are spread out evenly but its something to bare in mind if/when you choose a system ! also consider that most if not all raw materials are mineable items ! so whether you like it or not at some point your gonna have to go get these materials or pay/trade to get them !
Lawfulls/Unlawfulls... ! in particular.. PIRATES ! one major problem has always been the ability of pirates to tax players while those who wish to play a more lawfull role police/hunter have no way to make a living. It always seemed to me that allowing pirates to tax money makes for an incredably easy life when pirateing should be anything but ! so.. what we propose is this, pirates can ask/demand cargo from traders or other players, (not cash). in this way while they may have a free existance they are gonna have to work at it, whether its take it to the nearest/best point of sale or try and sell it to a neutral player, in turn lawfull/hunter players who come across a pirate can assume its stolen or contraband and remove it... if he can
![:)](http://tekagis.de/public/style_emoticons/default/smile.gif)
![:)](http://tekagis.de/public/style_emoticons/default/smile.gif)
again as with everything else we think this will accomodate better rp, certainly in respect of making it a more lvl playing field for lawfulls.
Games/Events.. we will as always try to have games and events on a regular basis wherever possible, and do our best to include games where lower lvl players have as good a chance as any to win, again as much as possible the prizes will reflect your current position whether its cash or equipment.. i.e.. we will not give lvl 10 equipment to a player who has a lvl 6 ship ! but a full map may be of advantage !
Also we will be implimenting the points system that spirit introduced, these can be used to exchange for particular items or saved for that more expensive item, we may even consider things like changing your char name or even your rep !
That is the basics of how we are aproaching the mod with regards RP, while it is not extensive it should give you a general idea of how we are trying to change the overall feel of the mod, along with the actual modding and new layout we believe Tekagis Revenge is how the next step in our journey should be. Again i must stress that all of this and the modding is still under discussion by us all and while it does reflect the direction we are going it is however subject to change where we feel it is necessary. While we will be more than happy to discuss any area`s of this and the modding as we go with regards to keeping you up to date on how its progressing we ask that you bare in mind that it is OUR mod and put together the way WE WANT IT ! so if it sounds interesting and you`d like to have a go at it then join in the discussions, if however its not sounding like your cup of tea.. there are still other mods out there !
Regards, Jaco.