Jump to content

    Choose a background

Toggle shoutbox TR Shoutbox Open the Shoutbox in a popup

@  McKooter : (22 August 2023 - 02:08 AM) saying hi again. Ill check back in a bit
@  Tom_Horn : (19 March 2022 - 01:09 AM) What's up? :)
@  Slayer : (26 February 2022 - 11:31 AM) Sad to know that Madcat passed away. Rest in peace!
@  McKooter : (11 September 2021 - 08:16 PM) RIP Madcat. I only come here every few months. God we seem to lose some people. :( seriously.
@  Ragman : (24 May 2021 - 07:04 PM) To EVERYBODY: It is with deepest sympathy that I inform the community that MadCat passed away on the 19th of May this year. He will be missed.
@  Ragman : (24 May 2021 - 07:02 PM) Mckooter, I think Cursor is still paying for this
@  Caprica : (11 February 2021 - 06:55 AM) Доброго времени суток Всем
@  Caprica : (26 January 2021 - 06:07 PM) hi All
@  Slayer : (16 January 2021 - 05:13 PM) Hello
@  McKooter : (03 January 2021 - 04:39 PM) @Rags, yeah just was messing about again today and popped back in to see if its still up. Are we even sure who is paying for this place?
@  Ragman : (06 December 2020 - 10:59 PM) OMG This is still here
@  McKooter : (31 August 2019 - 02:12 AM) what!? a new site?? i slaved over this place :D eyo to fenris, rags, and ahroun
@  Fenris_Wolf : (14 July 2019 - 01:56 PM) Awesome. After much pissing around I can login again. Just a reminder we've got a new website running at https://tekagis.ca and a discord server https://discord.gg/psX8HBu
@  Ragabash : (10 July 2019 - 07:32 PM) Tekagis must rise again
@  Ahroun : (10 July 2019 - 07:31 PM) OMG I can't believe this login still works!!!  :blink:
@  McKooter : (26 June 2019 - 02:52 AM) just stopped in to say hi if anyone reads this still
@  MINDDRIVE : (01 June 2019 - 12:46 AM) ello ello
@  The_Fiddler : (11 March 2019 - 03:18 AM) 10 active user(s) (in the past 15 minutes) Play, play !!!
@  The_Fiddler : (10 March 2019 - 04:48 PM) Looking forward to explore this mod again :)
@  Nameless : (25 August 2018 - 12:54 AM) Server down?

Fenris_Wolf's Content

There have been 37 items by Fenris_Wolf (Search limited from 22-April 10)


By content type

See this member's


Sort by                Order  

#2086491 Update Server Issues

Posted by Fenris_Wolf on 18 October 2017 - 03:34 PM in Server News

At some point within the previous months our update server stopped functioning properly. It seems a upgrade to our webserver's security modules had stopped allowing access to .ini files. Since no one reported any issues, I failed to notice the problem. At any rate, its fixed now and the updater should work normally again.



#2086488 Server Relocating, expect downtime

Posted by Fenris_Wolf on 14 August 2017 - 05:59 PM in Server News

After much debate, we've decided to relocate the FL server to the other side of canada. After less debate, we've decided to ship ellis along with it.  I'll try to keep a temporary server up while the move is happening (your characters should be intact).  But expect some downtime for the server in the next few weeks.

 

* note to self: remember to poke air holes in the shipping crate for ellis.

 

UPDATE (aug 19th): Temporary server is now up and running.




#2086483 TekagisUpdater has been Updated

Posted by Fenris_Wolf on 07 February 2017 - 03:28 AM in Server News

Due to the fact it was coded with Autoit, virus scanners sometimes give false positives.  Autoit has been used for the creation of viruses before, and has led to some AV's detecting all apps created with Autoit as viruses. This is a known and on going issue in the Autoit community https://www.autoitsc...oIt_and_Malware

 

The only real remedy is for me to send the updater.exe and source code to the company and have them whitelist the program. however as soon as i update the program again i have to resend the sample.

 

Though your Avira definitions may need updating, as here are the current scan results from virustotal.com (56 different AV engines)

https://www.virustot...sis/1486437083/

 

3 less common AV's currently flag it as a false positive using heuristic analysis, Avira isn't one of them.

As for the 'connection reset' error, its probably decided to start blocking the file download or website.

 

Your welcome to use the older TekagisUpdater (its never generated any false positives from any AV engines), but I should warn you it will probably stop working shortly once i start changing things.




#2086481 Hello everyone!

Posted by Fenris_Wolf on 04 February 2017 - 04:54 PM in New members

Welcome back Ethan of course I remember...my memory is failing yet give it a few more years ;)



#2086479 TekagisUpdater has been Updated

Posted by Fenris_Wolf on 01 February 2017 - 04:18 PM in Server News

After FAR too long, The Updater has finally been updated.  The new version includes a basic GUI with a progress bar, shows when the last time you updated was, a tooltip showing the server status and current player count, and is smaller, faster and smarter.
Please visit the forum thread at https://tekagis.ca/p...=4&t=8&p=12#p12 to see what all has changed and basic usage instructions.
You can get a copy of the new version from https://downloads.te...agisUpdater.exe




#2086477 Crash in Barbaria

Posted by Fenris_Wolf on 07 December 2016 - 03:39 PM in Known Issues

ok i'll have to do some surgery on the character file then see if i can find the issue

 

*update* Character should be working now, seems there was some issues with combat damage on your ships hull

not quite sure how that worked out (never seen that bug before) but repairing the hull and collision groups fixed it




#2086475 Crash in Barbaria

Posted by Fenris_Wolf on 05 December 2016 - 07:29 PM in Known Issues

just moved your character to California, hopefully that clears it up




#2086473 New Webserver (and more)

Posted by Fenris_Wolf on 05 December 2016 - 05:31 PM in Server News

A basic server status page is now live on the new server, showing online players and last player logins, logoffs, and deaths....time stamps are even adjusted to your forum account settings (if you have one on the new forums).

More features coming....




#2086471 Texture Upgrades

Posted by Fenris_Wolf on 29 November 2016 - 06:36 PM in Server News

I've uploaded some texture changes to mod files, hi res starspheres (by Hunor), hi res solar textures (by Hrimthur), and new interface textures (by us). I've also added widescreen support (adoxa's hudshift).

 

WARNING: This update will be quite large when using the TekagisUpdater (it was actually designed for small patches not large), so instead of using the update server for this, you may want to re-download the base mod files from here  https://downloads.te...Treasure5.49.7z

you'll save a lot of time and bandwidth that way

 




#2086470 Crash in Barbaria

Posted by Fenris_Wolf on 26 November 2016 - 07:31 PM in Known Issues

ok thanks for the heads up i'll check it out when i get the chance. whats the character name so i can see about moving it for you?

 

***UPDATE***   I've checked out Skiptracers, docked and launched multiple times without issues




#2086468 New Webserver (and more)

Posted by Fenris_Wolf on 25 November 2016 - 03:29 AM in Server News

Thanks to ellis, we have a new domain name and server https://tekagis.ca

Why?

1) This domain and site are registered to C (i believe) who is AWOL, how long he will continue paying the bills to keep the lights on is unknown. We don't want you people left in the dark when that happens.

 

2) The new site is hosted on a virtual server, giving us much more flexibility on what we can do with it.

 

For example we now have valid SSL certificates for connecting using https, and we can directly tie the webserver into the FL server allowing for website checking of who's in game, as well as being able to access things like your character stats, ship garage, storage and markets directly from the site.

 

Zero's put a lot of hard work into the new sites layout and style (which i then smashed with a hammer to make fit - sorry Z), so big thanks to him too.

 

We're not moving over yet, there's still a lot of work to do over there, and this place has a lot of history we don't want to lose. Hopefully at some point we can get access to the database to port it all over to the new forums.

 

Some things will be moved to the new server immediately: our update server is now hosted there (has been for a while), all future download links will point there, and we now have a IRC server hosted there (server: tekagis.ca, channel: #tekagis) which it will also be tied into the game server like how tekagisbot does skype.




#2086467 Update Server

Posted by Fenris_Wolf on 12 October 2016 - 05:07 PM in Server News

The Tekagis update server has finally been moved to a more stable environment (in other words, off my spare laptop and onto a REAL server!). So the random down times are no more, however the TekagisUpdater.conf file for everyone needs replacing to point to the new server.

 

A new copy can be found here (this goes in your Freelancer\EXE folder):

http://updates.tekag...gisUpdater.conf

 

or you can manually edit your existing file and change the line

 

Url = http://yspstudios.no-ip.org:42950/

to

Url = http://updates.tekagis.ca/

 




#2086462 Roadmap for the future

Posted by Fenris_Wolf on 30 August 2016 - 04:06 PM in Server Discussion

http://the-starport....#forumpost61766

theres one in the works, MS wouldnt really have a say either, a rewrite such as this contains none of the original FL code, as long as its not distributed with copyright content like the ship models or data files, its just a program that happens to be able to read those data files




#2086458 Roadmap for the future

Posted by Fenris_Wolf on 27 August 2016 - 04:14 PM in Server Discussion

Good question...as is, destroyed bases can be undocked from (but not docked with), so the default would send you back there as normal unless i hook it. Best options would be nearest friendly base (in system), clan home base, default start base, maybe a custom user setting? I think i like that last one, combine a "nearest friendly / clanhome / custom base" into a player set option

 

The bases still need a ton of work done to make it all happen smooth though, but most of those bases are pretty nasty. Lots of armor, guns capable of ripping fighter hulls in 1-2 solid hits, and with the armor+firepower combo they can mess up a BS pretty bad if you get too close, Ideally you have to park out of its range and keep it frontal... good luck if you get flanked by hostile capships, your main gun is facing the wrong way and the only direction you can move is forwards into the base! (capitals turn slow)

Your best bet is soften the base up with bombers and heavy torps, strip the base of its turrets (npc bomber wingmen will do this for you sometimes). Even harder are bases inside asteroid fields, you have to engage with fighters, bombers and corvette class ships only, everything else is just too big to maneuver.

 

I dont see everything getting destroyed in 3 hours :P

It will be on a 24h restart schedule though so it can write changes into the mod files though




#2086454 Roadmap for the future

Posted by Fenris_Wolf on 06 June 2016 - 03:25 AM in Server Discussion

Its been a while since I posted, so brief update and spoiler vid:

Work is still progressing, the gear is pretty much all done. I've work though some python scripts that allow REALLY easy generation of patrol paths for the npcs, and generation of equipment/ship infocards with detailed specs and literally update the infocard details automatically when things change...our long tradition of outdated infocards is now a thing of the past.

Npc combat AI has been majorly improved on in the last few days, some of the maneuvers I've been watching them pull off are just plain scary.

Theres still a fair bit of work to be done with system cleanup and readding the ships back in (I yanked them all out while restructuring), and alot of work still in our FLHook area.

 

But anyways, heres a spoiler video of the new AI in action, samurai kicking lib navy around in alaska




#2086447 Cloakable Ships

Posted by Fenris_Wolf on 13 February 2016 - 02:09 AM in Known Issues

Current list of cloakable ships is:

Banshee, USS Defiant, NX01 Enterprise - Gunboat, Police Patrol Ship, Bird Of Prey, Romulan Warbird - Gunboat, Mosaram, Valkyrie Mk4, UniTrans, Admin Odin, Admin Marauder

 

Most ships actually have the cloak hardpoint, but cloaks cant be bought. This is unlikely to change in the near future...in the current mod state, cloaks are mostly a useful novelty item, in the planned update they will have real purpose.




#2086437 Server Change.

Posted by Fenris_Wolf on 06 February 2016 - 01:42 AM in Server News

Server has been restarted and some minor adjustments hopefully will work now




#2086435 Server Change.

Posted by Fenris_Wolf on 06 February 2016 - 12:57 AM in Server News

Not sure whats up with that, the server files are the same so shouldnt be causing any issues there. I'll have to inspect the character files.

 

Update server is down temporary though til I can move it to a new machine.




#2086428 Level 1?

Posted by Fenris_Wolf on 02 February 2016 - 09:15 AM in Server Discussion

Its a issue with brand new characters, a simple relog fixes it.




#2086406 widescreen on tekagis!

Posted by Fenris_Wolf on 10 December 2015 - 05:32 PM in Server Discussion

dacom.ini should NOT be directly copied over the tekagis one, doing so will break parts of the mod.

Instead, edit your dacom.ini, under the [Libraries] section add the lines:

 

jflp.dll nofovx nostats
hudshift.dll

 

a full tutorial on properly implementing the jflp widescreen features can be found here on the discovery forums http://discoverygc.c...d.php?tid=63265

 

when i get the time to finish off the next update i'll have the widescreen included to save people from manually adding it




#2086395 New Server Feeback

Posted by Fenris_Wolf on 18 November 2015 - 11:04 PM in Server Discussion

depending on your location the ping should be different, server has moved from candian west coast to central.

the bank/fate issues are a problem with tekagisbot, it stability seems to have dropped and is occassionally crashing.. i suspect its the shoutbox plugin for it, i'll disable that see if it helps.




#2086390 Garage

Posted by Fenris_Wolf on 06 November 2015 - 04:24 PM in Server Discussion

yes...its pretty limited atm, but moves the ship from the base its at to your current base....example to move a ship stored at new york to planet denver, you first dock at denver

then type /garage move li01_01_base 1 (assuming the ships id number is 1)

any parking fees owed for that ship will be deducted from your bank




#2086382 Data Storm

Posted by Fenris_Wolf on 18 October 2015 - 10:31 PM in Server Discussion

agreed it is a bit overwhelming, but 'the start' was sooo long ago we've all experienced that feeling of being lost at first. I'm not sure if you'll have much luck with datastorm, but i personally havent tried it in about 9 years.

theres no specific guide, other then random posts in threads here and doubt one will be created anytime soon, as the mod is currently in a state of flux (massive changes and rebalancing when i can find the time to work on it). I should warn you though atm a good number of ship infocards are incorrect..one of the things to be fixed. Best way is just explore and try out various ships. We do have a 'ship garage' plugin running allowing players to swap ships and loadouts, so if you want to try a new ship you can safely do so without having to sell off your old one




#2086381 New, Hello

Posted by Fenris_Wolf on 18 October 2015 - 10:13 PM in New members

welcome to teks, always good to see some new faces :)

If you need assistance, sending chat msgs to console instead of system chat will route the msg to our skype channel (its a 2 way chat bridge) so help is easly available even if no one is else is actually on the server at the time




#2086365 Spaceranger99

Posted by Fenris_Wolf on 15 July 2015 - 12:54 AM in New members

sure is nice to seeing the old players returning B)