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@  McKooter : (14 August 2024 - 08:54 PM) hi again, a year later :)
@  McKooter : (22 August 2023 - 02:08 AM) saying hi again. Ill check back in a bit
@  Tom_Horn : (19 March 2022 - 01:09 AM) What's up? :)
@  Slayer : (26 February 2022 - 11:31 AM) Sad to know that Madcat passed away. Rest in peace!
@  McKooter : (11 September 2021 - 08:16 PM) RIP Madcat. I only come here every few months. God we seem to lose some people. :( seriously.
@  Ragman : (24 May 2021 - 07:04 PM) To EVERYBODY: It is with deepest sympathy that I inform the community that MadCat passed away on the 19th of May this year. He will be missed.
@  Ragman : (24 May 2021 - 07:02 PM) Mckooter, I think Cursor is still paying for this
@  Caprica : (11 February 2021 - 06:55 AM) Доброго времени суток Всем
@  Caprica : (26 January 2021 - 06:07 PM) hi All
@  Slayer : (16 January 2021 - 05:13 PM) Hello
@  McKooter : (03 January 2021 - 04:39 PM) @Rags, yeah just was messing about again today and popped back in to see if its still up. Are we even sure who is paying for this place?
@  Ragman : (06 December 2020 - 10:59 PM) OMG This is still here
@  McKooter : (31 August 2019 - 02:12 AM) what!? a new site?? i slaved over this place :D eyo to fenris, rags, and ahroun
@  Fenris_Wolf : (14 July 2019 - 01:56 PM) Awesome. After much pissing around I can login again. Just a reminder we've got a new website running at https://tekagis.ca and a discord server https://discord.gg/psX8HBu
@  Ragabash : (10 July 2019 - 07:32 PM) Tekagis must rise again
@  Ahroun : (10 July 2019 - 07:31 PM) OMG I can't believe this login still works!!!  :blink:
@  McKooter : (26 June 2019 - 02:52 AM) just stopped in to say hi if anyone reads this still
@  MINDDRIVE : (01 June 2019 - 12:46 AM) ello ello
@  The_Fiddler : (11 March 2019 - 03:18 AM) 10 active user(s) (in the past 15 minutes) Play, play !!!
@  The_Fiddler : (10 March 2019 - 04:48 PM) Looking forward to explore this mod again :)

Most Liked Content


#2086343 Server Rules

Posted by S31-Zero-Order on 11 June 2015 - 01:16 AM

 

Tekagi's Treasure Server Rules

 

 

The following are the currently defined rules and regulations of the Tekagi's Treasure server. Please read and abide by these rules during your time on the server.

 

 

Combat Rules:

 

  • Do not attack anyone below level 65 unless they agree to it. However, if they're in your clan's home system, you may ask them to leave and go back the way they came. If they refuse, they may then be destroyed.
     
  • You may attack a person only 1 time per hour. If killed, you may not return to try to kill them again until the one hour time limit as passed. If your target explicitly agrees however, you may return to attack again before the standard time limit is up. This rule doesn't apply in a clan's home system. After killing them, ask them to leave. If they refuse, they're free game again.
     
  • Clans may fight other clans as much as they want, within reason. For example, a clan's members may not gang up on and endlessly camp another clan.
     
  • To try to add a little realism, during group combat, you may return to combat if the following two conditions hold true:
  1. You still have group/clan mates currently fighting in the engagement area.
  2. You are returning in a character that hasn't yet been killed in that engagement.
  • If your group was fighting a non-clan group, no person in the group that initiated group combat may return to attack their previous opponents for one hour after combat is over. This is, of course, unless your opponents give you permission for another round.
     
  • Camping a jump or a station is allowed. When doing so, please abide by the previously-explained rules.
  • To promote RP, you must announce yourself before you attack. It helps players understand your role ingame and makes the experience a little more realistic.

 

 

Non-Roleplay (NRP) Rules:

 

The NRP rules apply to those who do not wish to join PvP, nor participate in special events on the server.

 

  • NRP characters may not attack, nor be attacked by other players. They also can't participate in special server events, thereby being prevented from gaining rare or expensive rewards from the event's completion.
     
  • NRP players must include "(NRP)" in all of their character's names when their characters are created.
     
  • A player must always have "(NRP)" on ALL of their character's names if they wish to abstain from PvP. These characters will NOT have their names changed if they wish to participate in PvP and server events. If you want to participate, these characters must be deleted and new ones created. Having NRP characters and non-NRP characters at the same time is not allowed.
     
  • Supplying clans or other accounts you own with whatever you gain with a "(NRP)" character is strictly forbidden. If you're caught breaking this rule, the group or account you've supplied will be stripped of assets, including banked credits and equipment.
     
  • NRP characters cannot be affiliated or work with clans or other non-NRP players. NRP players cannot be in clans, either.
     
  • Please equip the basic license for each of your NRP characters on your account.

 

 

Miscellaneous Rules:

 

  • As a courtesy, please do not leave your characters unattended in another clan's home system.
     
  • Don't log out on another player when you're about to be killed.
     
  • All clan members must use the same license. If you're in a clan, you must use your clan's declared license on your tagged characters.
     
  • Please be respectful to other players on the server. If you have a disagreement that you're unable to resolve or a complaint, contact an admin for assistance. This can be done through the "console" channel in ingame chat or through a PM on the forums.
     
  • Do NOT create a new thread intended to defame or flame a specific player or clan. You will be warned, it will be deleted, and if it continues, further action will be taken. Posting to form a constructive general discussion about a clan's conduct is okay.

 

 

 

Not having read or seen the rules is no reason to not abide by them. If these rules are broken and reported to us, we will act based on the severity of the offense and the offender's history, regardless of who the player is.




#2086471 Texture Upgrades

Posted by Fenris_Wolf on 29 November 2016 - 06:36 PM

I've uploaded some texture changes to mod files, hi res starspheres (by Hunor), hi res solar textures (by Hrimthur), and new interface textures (by us). I've also added widescreen support (adoxa's hudshift).

 

WARNING: This update will be quite large when using the TekagisUpdater (it was actually designed for small patches not large), so instead of using the update server for this, you may want to re-download the base mod files from here  https://downloads.te...Treasure5.49.7z

you'll save a lot of time and bandwidth that way

 




#2086404 widescreen on tekagis!

Posted by Warfare_Snake on 08 December 2015 - 08:59 PM

after some struggling, i found the way to get the hud working in tekagis!

just download jflp patch and install it in a separate directory from freelancer, then take the interface ad cameras.ini from the folder and copy them in your freelancer\data folder

then take dacom.ini, freelancer.ini, hudshift.dll and copy them to your freelancer\exe folder.

you're set, enjoy widescreen tekagis!




#2086392 New Dedicated Server

Posted by Dr Ellis on 12 November 2015 - 07:46 PM

The last couple weeks I have been in talks about a off-site dedicated server. So over the next few days (hopefully less), I will be copying stuff over, and with the help of fen & zero, we will see how this dedicated server performs. If all is well, we will be moving to a dell OptiPlex 780 2.20ghz 5 gb ram 160gb hd sata 2. This will allow ME to finally connect & play as well :) so, fingers crossed m8's :) heres to the future....




#2086353 Things ive been farting around with....

Posted by MINDDRIVE on 29 June 2015 - 11:55 PM

city mod in space... nice!!! always wanted to fly through buildings blasting out the windows ^_^




#2086327 Roadmap for the future

Posted by Fenris_Wolf on 04 April 2015 - 03:56 AM

Now that I've had some time to get my feet back on the ground, sift through the files in detail and
collect my thoughts, heres some spoilers on what to expect with the next major update:


    Weapons and Hardpoints:
Currently 95% of our equipment is useless. Most ships have class 10 weapon hardpoints, and weapons
of a lower class are rarely used, except when starting out. The weapon classes will be completely
redone. Instead of using vanillas 'class = weapon level' concept, classes will be redefined to a
system where 'class = weapon size and internal/external mount'. For example:

Class 1 Gun: Small emergency energy weapon, internal (think of the machine guns in the nose of a modern day jet fighter)
Class 2 Gun: Medium sized energy weapon, internal (approx the size of our current fighter guns)
Class 3 Gun: Large, internal
Class 4 Gun: Medium sized, external mount (this is our current common fighters guns)
Class 5 Gun: Fighter Missile Pod, External (our current fighter missiles)
Class 6 Gun: Fighter Missile Bay, Internal (our current missiles, but internally stored)
Class 7 Gun: Capship Missile Bay, Internal (same as above, but larger payloads and warheads)
Class 8 Gun: Gunboat/Destroyer Class Gun, Internal
Class 9 Gun: Cruiser Class Gun, Internal
Class 10 Gun: Battleship Main Guns

Currently Torpedos fill a role that is designed for missiles. These will be converted back into their original role,
a anti-capship/anti-base weapon instead of anti-fighters. Missile behavior will be revamped.

Ship hardpoints will be restricted, instead of the current 'class 10 lets you mount class 1 to 10', class 10 means 10 only.
The number of hardpoints per ship will be averaged out by ship type. For example a Heavy Fighter would have on avg:
one Class 1 Gun,
two Class 2 Guns,
four Class 4 Guns,
2-4 Class 5 or 6 Missiles,
one Cruise Distruptor,
1-2 Class 5 Turrets,
and one (optional) Class 2 Repair Turret

External Hardpoints will be the most numerous, but each item mounted will cause drag. It may no longer be ideal to mount all
the guns possible as each one will reduce your manuverability slightly.

Internal mount weapons will be much harder to destroy and cause less drag on the ship, but will come with cost. There maybe
limits on which weapons fit in which ships, and will have a smaller firing arc then external weapons.

This, and a rebalance of the weapon stats in general, will help ensure that 95% of junk we have actually has a use again.

    Ships:
Some hardpoints in the models need to be changed, all sur files rebuilt using modern methods for more realistic collisions.
Most of our models were built ages ago (some up to 13 years ago!), and the surface files are just resized vanilla ones that
dont fit the ships giving very poor collision detection, shots that pass through the ships, or hit when it was really a close
miss. Between this and redoing many of the hardpoints, this part is a massive job.
Choices in equipment will have a greater effect on ship performance, in a way that allows for personal preferences. Thanks to
adoxa's awesome FL modifications, equipment choices will cause drag and increase mass of the ship, mounting the strongest UH
may no longer be the ideal option for some players, as it will reduce ship manuverability more then a lighter UH would.
Expect npc pilots to be far more of a challange, AI will be tweaked to make better use of things like engine kill and straffing,
and their equipment will be more in line with what players use....space will get alot deadlier.

    Factions:
Currently we have 98 factions in teks, some with very little or no actual use or function in game. There is a shift in the
balance of power for several factions planned, and some will be removed outright to make room for Clan npcs (there is a RP
background story in the works for the changes, but no spoilers on that yet).

    Systems:
Our current system layout is horrible and without any sense of order or reason. Some routes from system to system take more
then the safe limit of 10 jumps (waypoints can cause server crashes). Systems in general will be resorted while attempting to
keep clusters together. Some jumpgates and holes will be relocated or removed, and some systems will have their position on
the navmap moved to make more sense and reduce clutter.
Some bases will be destroyed and left in ruins, new ones may pop up...many will shift factions due to the new balance of power
(part of the RP story). Eventually bases will be made destructable as well.

 

    File Clutter:

One part of my new modding toolkit generates a list of files in the mod that arent actually used...theres quite a lot of old junk that

was removed from game but still exists in the files. Now that I can actually see what these files are, they can be properly removed

or repurposed.


    Now that we're running FLHook instead of Flac, adding functionality is much easier, and we can actually add features
that were formally impossible but long time planned...like the wolf spiders or automated capture the flag games :)


    I know alot of this moves in a different direction then the v6 that was in the works, and alot of work had gone into
that (not only the technical mod work, but RP story), but having missed all of that with my absense, playing catchup and
figuring out v6's state is near a impossible task. We do have the v6 files (thanks rags!), but i'm afraid it will have to be
sorted through and anything from it added on a case-by-case basis.


    This will all be a major effort, and will take time before its done (no ETA), but the current version will stay up and running

til then and receive bugfixes as needed.




#2086302 New Server Going

Posted by S31-Zero-Order on 12 January 2015 - 02:57 AM

Hello everyone!

 

I have some fantastic news for those of you who pop on every now and again. YSP's own Dr. Ellis has volunteered to host a Tekagi's server.

 

 

As a test run, he's currently got the Flak 88 mod going to make sure the server is running correctly. So far, the server appears on the Globals and is wide open for players to pop in. Flak 88 is in place until we can get the Tekagi's mods in place. We're needing the server files from Ragman so we can get everything situated. If all goes as planned, we'll be able to get it operational on 5.48 (the previous mod before the server was taken down.)

 

Please bear in mind that Ellis is doing this all on his own. There is no timetable for an operational Tekagi's Treasure server. We've all been through enough shifting deadlines, so I'm not going to give you a date just so it can get pushed back. In other words, this will happen when and if it happens.

 

 

The server's name is "Ellis FLAK Server". Feel free to jump on at any time and give it a run, yourself. If you encounter a problem, we'll need to know, so post it here. We want to make sure everything is running as smoothly as possible so a good time can be had by all.

 

Enjoy!

 

 

For the Brotherhood!




#2086300 Hosting Evolutions until Tekagi's server files can be aqquired.

Posted by Dr Ellis on 11 January 2015 - 01:13 AM

Howdy all! Ellis here. Its been a long time, I hope everyone had a merry christmas & happy new year :) Now to get long winded & sentimental... It saddens me to see the server down and the community disbanded. I was reading the latest news that said nobody was willing to host the server or put the effort into keeping it running, So im here to say that I would like to host Tekagi's Treasure. As far as i know, I am still waiting for rags to send the 5.49 server files and the flac necessary to put TT back online. Being in complete opposite timezones however, has made this incredibly difficult. I can only wait & hope for now.

IN THE MEANTIME. I am running a temp mod that demonstrates connectibility & reliability. I would like to have this replaced with the TT's (or Uni's Treasure) asap..

(EDIT!!! Now running 88flak mod through the 88flak portal site, or the link below. It is an older mod, but with the help of Neil, we managed to get it running AND visible in the gobals).

Thanks to all the admins, dev's and players that have made the Tekagi's community a memorable & lasting experience. So, Here's hoping I can give a little back to those left in the community who would like to re-populate or re-visit the Tekagi's Treasure Universe.

88flak download -> http://www.adrive.co..._beta.zip.flmod
 
Global server workaround -> http://www.moddb.com...rver-workaround (also included as selectable option when applying mod, either/or will do)

Sincerely (-=Dr Ellis=-)*(-=YSP-Scarab=-)*[SP]-Bentwaters.


#2085833 Caledonia´s signature portfolio

Posted by Lucifer on 26 August 2012 - 04:02 PM

WoW Nice Cale :) Great work
Luci



#2085830 Caledonia´s signature portfolio

Posted by Lucifer on 26 August 2012 - 03:34 PM

PMSL Cale you got him to a tee there Buddy nice work


#2085827 Caledonia´s signature portfolio

Posted by Lucifer on 26 August 2012 - 03:12 PM

Thanks Cale Lov it Buddy
Luci



#2085826 Caledonia´s signature portfolio

Posted by Caledonia on 26 August 2012 - 02:59 PM

hiya,m8.
here´s one i came up with for you...

Posted Image


Cale


#2085825 Caledonia´s signature portfolio

Posted by Lucifer on 26 August 2012 - 10:22 AM

Fab Sigs buddy lov them all, Good job :D
Luci



#2083553 Caledonia´s signature portfolio

Posted by DSTRYR on 07 February 2011 - 06:52 PM

Caledonia the Ship is mirrored.. look at the Signs...  :we are warped:
Mirror Universe  :alpha: