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(24 May 2021 - 07:04 PM)To EVERYBODY: It is with deepest sympathy that I inform the community that MadCat passed away on the 19th of May this year. He will be missed.
(03 January 2021 - 04:39 PM)@Rags, yeah just was messing about again today and popped back in to see if its still up. Are we even sure who is paying for this place?
(14 July 2019 - 01:56 PM)Awesome. After much pissing around I can login again. Just a reminder we've got a new website running at https://tekagis.ca and a discord server https://discord.gg/psX8HBu
After much debate, we've decided to relocate the FL server to the other side of canada. After less debate, we've decided to ship ellis along with it. I'll try to keep a temporary server up while the move is happening (your characters should be intact). But except some downtime for the server in the next few weeks.
* note to self: remember to poke air holes in the shipping crate for ellis.
}
catch (SocketException ex) {
return "Server is relocating! Can't connect because Fen";
}
catch (Exception ex) {
return "Nope, still nothing...";
}
Had to protect Fen's last post in case of "exceptions". Lame joke, I know.
The following are the currently defined rules and regulations of the Tekagi's Treasure server. Please read and abide by these rules during your time on the server.
Combat Rules:
Do not attack anyone below level 65 unless they agree to it. However, if they're in your clan's home system, you may ask them to leave and go back the way they came. If they refuse, they may then be destroyed.
You may attack a person only 1 time per hour. If killed, you may not return to try to kill them again until the one hour time limit as passed. If your target explicitly agrees however, you may return to attack again before the standard time limit is up. This rule doesn't apply in a clan's home system. After killing them, ask them to leave. If they refuse, they're free game again.
Clans may fight other clans as much as they want, within reason. For example, a clan's members may not gang up on and endlessly camp another clan.
To try to add a little realism, during group combat, you may return to combat if the following two conditions hold true:
You still have group/clan mates currently fighting in the engagement area.
You are returning in a character that hasn't yet been killed in that engagement.
If your group was fighting a non-clan group, no person in the group that initiated group combat may return to attack their previous opponents for one hour after combat is over. This is, of course, unless your opponents give you permission for another round.
Camping a jump or a station is allowed. When doing so, please abide by the previously-explained rules.
To promote RP, you must announce yourself before you attack. It helps players understand your role ingame and makes the experience a little more realistic.
Non-Roleplay (NRP) Rules:
The NRP rules apply to those who do not wish to join PvP, nor participate in special events on the server.
NRP characters may not attack, nor be attacked by other players. They also can't participate in special server events, thereby being prevented from gaining rare or expensive rewards from the event's completion.
NRP players must include "(NRP)" in all of their character's names when their characters are created.
A player must always have "(NRP)" on ALL of their character's names if they wish to abstain from PvP. These characters will NOT have their names changed if they wish to participate in PvP and server events. If you want to participate, these characters must be deleted and new ones created. Having NRP characters and non-NRP characters at the same time is not allowed.
Supplying clans or other accounts you own with whatever you gain with a "(NRP)" character is strictly forbidden. If you're caught breaking this rule, the group or account you've supplied will be stripped of assets, including banked credits and equipment.
NRP characters cannot be affiliated or work with clans or other non-NRP players. NRP players cannot be in clans, either.
Please equip the basic license for each of your NRP characters on your account.
Miscellaneous Rules:
As a courtesy, please do not leave your characters unattended in another clan's home system.
Don't log out on another player when you're about to be killed.
All clan members must use the same license. If you're in a clan, you must use your clan's declared license on your tagged characters.
Please be respectful to other players on the server. If you have a disagreement that you're unable to resolve or a complaint, contact an admin for assistance. This can be done through the "console" channel in ingame chat or through a PM on the forums.
Do NOT create a new thread intended to defame or flame a specific player or clan. You will be warned, it will be deleted, and if it continues, further action will be taken. Posting to form a constructive general discussion about a clan's conduct is okay.
Not having read or seen the rules is no reason to not abide by them. If these rules are broken and reported to us, we will act based on the severity of the offense and the offender's history, regardless of who the player is.
You need the file extension at the end of the link to get it to show as an image. Right-click the image, then go to "Properties". Copy the address of the picture and paste it on the forum post and surround that with the "img" bbcode tags. That'll get it to show.
Actually, I'm pretty sure that the shutting down of the servers, the broken promises of brand new updates, and a newly-revamped mod that never came was what killed it. But that's just me. I'll elaborate on what you're talking about when I get a free moment. Some of it I agree with and some of it I don't, but a lot of this sounds like it was before my time.
I started playing around the beginning of 5.31 or one of the other early 5.3x variants if I recall. Maybe -- and it's a big MAYBE -- I started playing around the end of 5.27. I don't really remember, to be honest.
I disagree that the modding team would've added or removed items while purposefully ignoring the community. I think that they tried to make a lot of changes that sounded great in theory, but when put into practice, left everyone scratching their heads. For example, see the creation of the Aquamag. It was meant to be a new, more powerful weapon, but in the end wound up being the only thing that anyone ever used, because there was absolutely nothing that could compare to its damage rates. They were expensive, but with the rampant inflation on the server, everyone could get a full set and absolutely murder anyone they wanted in a matter of seconds. Then the Aquamags got nerfed and were both expensive AND worthless because of the suddenly underpowered damage compared to all of the previous weapons, the extremely high power draw, and the rediculously high price.
A lot could have been added to the mod by removing a lot of useless ships and systems, balancing the economy and costs, and offering more variety in terms of equipment and ship specialties. For example, you should be able to pick a ship based on speed, firepower, power generation, or defensive points like hull and shields. Instead, we wound up with modding all ships to behave exactly the same, but you picking the one you like based on how it looks.
While I agree with you that these changes sucked compared to the alternatives, the modding team did try to put their best foot forward to add more and more to the game and server. A lot of those changes just happened to knock everything out of the balance that we already knew. We still played through them, though. With each added change, I still loved exploring uncharted territory, beating new information out of other players, and finding new ways to change my strategy to better my performance in the field.
I completely disagree that these changes are what killed the community. If anything, they got people to come back on for a while to explore, fight, interact with others, and have some fun together. It got them thinking and working together to succeed through the new changes.
From my point of view, shutting down the server and promising -- but never delivering -- a new mod was what killed the community. Years of waiting after the server shut down were rewarded only with a "Sorry guys, the mod's been cancelled", which, in my opinion, was a betrayal of our trust and a stab in the back to the community. I explained why I feel that way in my Farewell to Teks post if you care to read it. I'd rather not revisit it, if it's all the same to you. The bottom line is, people stopped playing because they expected a new mod. They waited on the next version to come out. And waited. And waited. And waited. Eventually, everyone was so busy waiting or lost interest that hardly anyone (if anyone) was on the server. That's what killed the community, not the changes the modding team made.
The fact that people are back on the forums after years and asking about the progress Ellis has made has revived my hope in bringing Tekagi's back to life. That tells me that people are still interested, and proves what I've said all along: bring the server and mod back, and the community will return. If the interest continues to grow, I'll be absolutely ecstatic.
Ellis doesn't actually have the ability to post to the Server News or send mass emails yet and I don't think I have the ability to grant him access. I can post for him for the time being, though. I'll see what I can do in that respect.
As to what you mentioned earlier, the Xenon L wasn't nearly as good in X3:R, X3:TC, or X3:AP as it was in Tekagi's. The ship could only carry 6 weapons as opposed to the 10 or 12 in Tekagi's, and two lower-end medium shields. It was cheap to construct from the player HQ, but it's a fighter you use in swarms and expect to die in combat. And that's exactly the point I made earlier. Choosing a ship only because of how it looks is stupid.
I've got Star Citizen right now. I own a Super Hornet and have a link to my group in the Server News of this forum. I had to do a lot of upgrades to get it to function correctly. I think it'll eventually replace Freelancer, but I think you have a point about Freelancer being a game for people to chill out on. Personally, I haven't been really active in Freelancer since Tekagi's was shut down. I jumped on Ellis's FLAK server for a bit while it was going, though.
I don't believe that there are numbers out for that type of thing yet. Engines are not yet completely described stat-wise, but I can tell you this: the smaller the ship, the faster it moves and reacts. Heavier ships, like the Hornet, are about average for maneuverability, but with those ships, the more combat-oriented they are, they better they handle and perform. For instance, I've used the standard Hornet and I've flown my Super Hornet. The Super Hornet is much better equipped, faster, more heavily armored, carries a second person, and comes with a stock jump drive, but it pays the price by having absolutely no room for cargo, which makes it solely spec'ed for combat. Right now, the only thing I know to use is trial and error when figuring out a ship's capabilities with maneuvering. Maneuvering thrusters and the mass of the ship also affect how it handles.