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(24 May 2021 - 07:04 PM)To EVERYBODY: It is with deepest sympathy that I inform the community that MadCat passed away on the 19th of May this year. He will be missed.
(03 January 2021 - 04:39 PM)@Rags, yeah just was messing about again today and popped back in to see if its still up. Are we even sure who is paying for this place?
(14 July 2019 - 01:56 PM)Awesome. After much pissing around I can login again. Just a reminder we've got a new website running at https://tekagis.ca and a discord server https://discord.gg/psX8HBu
After much debate, we've decided to relocate the FL server to the other side of canada. After less debate, we've decided to ship ellis along with it. I'll try to keep a temporary server up while the move is happening (your characters should be intact). But except some downtime for the server in the next few weeks.
* note to self: remember to poke air holes in the shipping crate for ellis.
}
catch (SocketException ex) {
return "Server is relocating! Can't connect because Fen";
}
catch (Exception ex) {
return "Nope, still nothing...";
}
Had to protect Fen's last post in case of "exceptions". Lame joke, I know.
The following are the currently defined rules and regulations of the Tekagi's Treasure server. Please read and abide by these rules during your time on the server.
Combat Rules:
Do not attack anyone below level 65 unless they agree to it. However, if they're in your clan's home system, you may ask them to leave and go back the way they came. If they refuse, they may then be destroyed.
You may attack a person only 1 time per hour. If killed, you may not return to try to kill them again until the one hour time limit as passed. If your target explicitly agrees however, you may return to attack again before the standard time limit is up. This rule doesn't apply in a clan's home system. After killing them, ask them to leave. If they refuse, they're free game again.
Clans may fight other clans as much as they want, within reason. For example, a clan's members may not gang up on and endlessly camp another clan.
To try to add a little realism, during group combat, you may return to combat if the following two conditions hold true:
You still have group/clan mates currently fighting in the engagement area.
You are returning in a character that hasn't yet been killed in that engagement.
If your group was fighting a non-clan group, no person in the group that initiated group combat may return to attack their previous opponents for one hour after combat is over. This is, of course, unless your opponents give you permission for another round.
Camping a jump or a station is allowed. When doing so, please abide by the previously-explained rules.
To promote RP, you must announce yourself before you attack. It helps players understand your role ingame and makes the experience a little more realistic.
Non-Roleplay (NRP) Rules:
The NRP rules apply to those who do not wish to join PvP, nor participate in special events on the server.
NRP characters may not attack, nor be attacked by other players. They also can't participate in special server events, thereby being prevented from gaining rare or expensive rewards from the event's completion.
NRP players must include "(NRP)" in all of their character's names when their characters are created.
A player must always have "(NRP)" on ALL of their character's names if they wish to abstain from PvP. These characters will NOT have their names changed if they wish to participate in PvP and server events. If you want to participate, these characters must be deleted and new ones created. Having NRP characters and non-NRP characters at the same time is not allowed.
Supplying clans or other accounts you own with whatever you gain with a "(NRP)" character is strictly forbidden. If you're caught breaking this rule, the group or account you've supplied will be stripped of assets, including banked credits and equipment.
NRP characters cannot be affiliated or work with clans or other non-NRP players. NRP players cannot be in clans, either.
Please equip the basic license for each of your NRP characters on your account.
Miscellaneous Rules:
As a courtesy, please do not leave your characters unattended in another clan's home system.
Don't log out on another player when you're about to be killed.
All clan members must use the same license. If you're in a clan, you must use your clan's declared license on your tagged characters.
Please be respectful to other players on the server. If you have a disagreement that you're unable to resolve or a complaint, contact an admin for assistance. This can be done through the "console" channel in ingame chat or through a PM on the forums.
Do NOT create a new thread intended to defame or flame a specific player or clan. You will be warned, it will be deleted, and if it continues, further action will be taken. Posting to form a constructive general discussion about a clan's conduct is okay.
Not having read or seen the rules is no reason to not abide by them. If these rules are broken and reported to us, we will act based on the severity of the offense and the offender's history, regardless of who the player is.
I was reading up on Elite: Dangerous and apparently the community's up in arms over the direction of the game's production. Has anyone kept up with it at all?
From what I can tell so far, the trailers are showing stuff that's actually not going to be in the game, like third-person view mode.
Fair enough. It's definitely an investment right now and a massive project that'll take a while to hammer down. They just released the FPS presentation at PAX Australia (I think it was) so it's a long way from being finished, but looks fantastic so far. It's pretty good for a beta, but you're absolutely correct that it's unforgiving on lower-end machines. I had to do some upgrades on my rig to get it to play correctly.
Multiplayer is actually a thing right now for it, and it's not the glitchy, broken garbage you normally see in betas. But, I agree wholeheartedly that $40 plus the cost of upgrades is excessive to be able to play an unfinished product.
Do you know of any other space sims out there that are half-decent and won't break the bank? The only other one that I play is X3:AP, but, sadly, it isn't multiplayer.
In a nutshell, being that nobody's interested in re-hosting Tekagi's, and that Freelancer doesn't have too many MP servers still active, the next big thing seems to be Star Citizen. Essentially, their end goal is to have all the Freelancer/Wing Commander/Starlancer people come to get in on the game. Jaco had posted about us diehards jumping onto Star Citizen a few months back, but since the game has come out, all we've done is have a "Hey, We're the Tekagi's Treasure Group" post get started in their Freelancer section -- which was then promptly buried by all of the other Freelancer groups doing the same thing. Next to nothing concrete has come out of it thus far, so I feel like someone needs to get the ball rolling again. We've got some great people here -- some of which still frequent the forums like I do. Old habits die hard, I suppose.
That being said, rather than waiting on someone else to make the first move -- if they'll make the first move -- I've decided to try to get this started and to see what I can do in getting the group back together again. To that end, I've made a few remarks about Star Citizen and about starting an organization before the game begins. Syntax has been working with me in getting the group off the ground by helping create logos, banners, and photoshopped stuff for the home page. I've spent the past week working on the organization's info pages and whatnot. Star Citizen is missing the right kind of "good guy", so, when I say that I made an organization, I mean that I remade the APOC again and actually tried to tie some Tekagi's history to it and make a legitimate reason as to why it's there. If you're interested in joining up with myself and any other Tekagi's Treasure player that decides to jump in, follow this link: https://robertsspace...om/orgs/NEOAPOC .
So, you're probably asking at this point why I'm doing this. The truth is, I want the group to stick together as we have for so long. We don't need Freelancer to do that. To me, Star Citizen is going to be the next best outlet in terms of space sims that we've grown to love and adore. From my experiences on the Arena Commander simulator alone, I've seen that the game has come a long way from the concept art and idea we were first presented. I've got to say, the game is beautiful, and if the Arena Commander is going to be representative of what this game is to become, it's going to be incredible. Basically, it should turn out to be what Freelancer should have been. That's why I'm so excited about this.
The game needs good veteran role play players. Together, we can help fill that void. We might even be able to reunite all of the old gang to come and join us, should you guys be able to reach out to them.
Now you're probably asking, "What if I don't want to join APOC?". It's a perfectly legitimate question. I'm only offering to try to get something going, as I've said. I'm fairly active on Star Citizen now and would love to have some old faces pop on to share the same experiences with me. If you want to create your own organization, go for it. Let me know so we can work together or so we can directly oppose each other. Remember, the end goal is to get the Tekagi's community back together. I still believe -- even if others don't anymore -- that if we have something to reunite us, we can bring this community back together.
So what say you, Freelancer? Will you join us in a glorious campaign of liberation? Or will you side with pirates and the corrupt? The choice is yours.
You need the file extension at the end of the link to get it to show as an image. Right-click the image, then go to "Properties". Copy the address of the picture and paste it on the forum post and surround that with the "img" bbcode tags. That'll get it to show.
A ping of 90 is actually pretty normal for a lot of people. I think I usually get about 90 - 130 when I get on. When you start to hit 150-200+, that's when you're gonna get seeing a good bit of lag.
Actually, I'm pretty sure that the shutting down of the servers, the broken promises of brand new updates, and a newly-revamped mod that never came was what killed it. But that's just me. I'll elaborate on what you're talking about when I get a free moment. Some of it I agree with and some of it I don't, but a lot of this sounds like it was before my time.
I started playing around the beginning of 5.31 or one of the other early 5.3x variants if I recall. Maybe -- and it's a big MAYBE -- I started playing around the end of 5.27. I don't really remember, to be honest.