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(24 May 2021 - 07:04 PM)To EVERYBODY: It is with deepest sympathy that I inform the community that MadCat passed away on the 19th of May this year. He will be missed.
(03 January 2021 - 04:39 PM)@Rags, yeah just was messing about again today and popped back in to see if its still up. Are we even sure who is paying for this place?
(14 July 2019 - 01:56 PM)Awesome. After much pissing around I can login again. Just a reminder we've got a new website running at https://tekagis.ca and a discord server https://discord.gg/psX8HBu
We're currently working on a divided fleet in my engineering class. The class is separated into teams Good and Evil. I got placed on Good and make all the small things, like fighters, bombers, gunboats, boarding pods, the reactor core for the main capitol ship's jump capability. I'll post those when I can.
You need the file extension at the end of the link to get it to show as an image. Right-click the image, then go to "Properties". Copy the address of the picture and paste it on the forum post and surround that with the "img" bbcode tags. That'll get it to show.
Ellis doesn't actually have the ability to post to the Server News or send mass emails yet and I don't think I have the ability to grant him access. I can post for him for the time being, though. I'll see what I can do in that respect.
As to what you mentioned earlier, the Xenon L wasn't nearly as good in X3:R, X3:TC, or X3:AP as it was in Tekagi's. The ship could only carry 6 weapons as opposed to the 10 or 12 in Tekagi's, and two lower-end medium shields. It was cheap to construct from the player HQ, but it's a fighter you use in swarms and expect to die in combat. And that's exactly the point I made earlier. Choosing a ship only because of how it looks is stupid.
I've got Star Citizen right now. I own a Super Hornet and have a link to my group in the Server News of this forum. I had to do a lot of upgrades to get it to function correctly. I think it'll eventually replace Freelancer, but I think you have a point about Freelancer being a game for people to chill out on. Personally, I haven't been really active in Freelancer since Tekagi's was shut down. I jumped on Ellis's FLAK server for a bit while it was going, though.
When downloading the mod, there may be a 5.49 folder inside the 5.49 folder. The 5.49 folder within the 5.49 folder is the one you want to keep in your mods folder in FLMM.
If that doesn't work, make a copy of FL and copy/paste the contents of the mod (EXE, DATA folders, and etc.) into your original or copy of FL.
Fenris should have a downloadable attachment in the downloads section for Teks 5.49. Additionally, the mod contains an auto-updater file. Place that into your FL directory -- in the same folder as the freelancer.exe -- and run it after you've activated the mod. That should give you anything else you might be missing.
I disagree that the modding team would've added or removed items while purposefully ignoring the community. I think that they tried to make a lot of changes that sounded great in theory, but when put into practice, left everyone scratching their heads. For example, see the creation of the Aquamag. It was meant to be a new, more powerful weapon, but in the end wound up being the only thing that anyone ever used, because there was absolutely nothing that could compare to its damage rates. They were expensive, but with the rampant inflation on the server, everyone could get a full set and absolutely murder anyone they wanted in a matter of seconds. Then the Aquamags got nerfed and were both expensive AND worthless because of the suddenly underpowered damage compared to all of the previous weapons, the extremely high power draw, and the rediculously high price.
A lot could have been added to the mod by removing a lot of useless ships and systems, balancing the economy and costs, and offering more variety in terms of equipment and ship specialties. For example, you should be able to pick a ship based on speed, firepower, power generation, or defensive points like hull and shields. Instead, we wound up with modding all ships to behave exactly the same, but you picking the one you like based on how it looks.
While I agree with you that these changes sucked compared to the alternatives, the modding team did try to put their best foot forward to add more and more to the game and server. A lot of those changes just happened to knock everything out of the balance that we already knew. We still played through them, though. With each added change, I still loved exploring uncharted territory, beating new information out of other players, and finding new ways to change my strategy to better my performance in the field.
I completely disagree that these changes are what killed the community. If anything, they got people to come back on for a while to explore, fight, interact with others, and have some fun together. It got them thinking and working together to succeed through the new changes.
From my point of view, shutting down the server and promising -- but never delivering -- a new mod was what killed the community. Years of waiting after the server shut down were rewarded only with a "Sorry guys, the mod's been cancelled", which, in my opinion, was a betrayal of our trust and a stab in the back to the community. I explained why I feel that way in my Farewell to Teks post if you care to read it. I'd rather not revisit it, if it's all the same to you. The bottom line is, people stopped playing because they expected a new mod. They waited on the next version to come out. And waited. And waited. And waited. Eventually, everyone was so busy waiting or lost interest that hardly anyone (if anyone) was on the server. That's what killed the community, not the changes the modding team made.
The fact that people are back on the forums after years and asking about the progress Ellis has made has revived my hope in bringing Tekagi's back to life. That tells me that people are still interested, and proves what I've said all along: bring the server and mod back, and the community will return. If the interest continues to grow, I'll be absolutely ecstatic.
Actually, I'm pretty sure that the shutting down of the servers, the broken promises of brand new updates, and a newly-revamped mod that never came was what killed it. But that's just me. I'll elaborate on what you're talking about when I get a free moment. Some of it I agree with and some of it I don't, but a lot of this sounds like it was before my time.
I started playing around the beginning of 5.31 or one of the other early 5.3x variants if I recall. Maybe -- and it's a big MAYBE -- I started playing around the end of 5.27. I don't really remember, to be honest.
I don't believe that there are numbers out for that type of thing yet. Engines are not yet completely described stat-wise, but I can tell you this: the smaller the ship, the faster it moves and reacts. Heavier ships, like the Hornet, are about average for maneuverability, but with those ships, the more combat-oriented they are, they better they handle and perform. For instance, I've used the standard Hornet and I've flown my Super Hornet. The Super Hornet is much better equipped, faster, more heavily armored, carries a second person, and comes with a stock jump drive, but it pays the price by having absolutely no room for cargo, which makes it solely spec'ed for combat. Right now, the only thing I know to use is trial and error when figuring out a ship's capabilities with maneuvering. Maneuvering thrusters and the mass of the ship also affect how it handles.
I have some fantastic news for those of you who pop on every now and again. YSP's own Dr. Ellis has volunteered to host a Tekagi's server.
As a test run, he's currently got the Flak 88 mod going to make sure the server is running correctly. So far, the server appears on the Globals and is wide open for players to pop in. Flak 88 is in place until we can get the Tekagi's mods in place. We're needing the server files from Ragman so we can get everything situated. If all goes as planned, we'll be able to get it operational on 5.48 (the previous mod before the server was taken down.)
Please bear in mind that Ellis is doing this all on his own. There is no timetable for an operational Tekagi's Treasure server. We've all been through enough shifting deadlines, so I'm not going to give you a date just so it can get pushed back. In other words, this will happen when and if it happens.
The server's name is "Ellis FLAK Server". Feel free to jump on at any time and give it a run, yourself. If you encounter a problem, we'll need to know, so post it here. We want to make sure everything is running as smoothly as possible so a good time can be had by all.