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@  AuroraMT : (01 August 2015 - 03:18 PM) plz send by skype
@  AuroraMT : (01 August 2015 - 03:17 PM) ok plz and tq.
@  Fenris_Wolf : (01 August 2015 - 03:16 PM) gimme a sec i'll see if the original is still up
@  AuroraMT : (01 August 2015 - 03:16 PM) there is problem with both files: 5.48.3 and 5.49.0
@  AuroraMT : (01 August 2015 - 03:14 PM) so how can i get the proper file now?
@  Fenris_Wolf : (01 August 2015 - 03:13 PM) ok i think zero might have tried repacking the file...the size is larger then it should be
@  Fenris_Wolf : (01 August 2015 - 03:11 PM) ya fenriswolf-tt is the name
@  AuroraMT : (01 August 2015 - 03:11 PM) fenris can i add u in my skype
@  AuroraMT : (01 August 2015 - 03:10 PM) do u have skype?
@  Fenris_Wolf : (01 August 2015 - 03:10 PM) i'll download as well to verify  the copy here didnt get messed
@  AuroraMT : (01 August 2015 - 03:10 PM) ok
@  Fenris_Wolf : (01 August 2015 - 03:09 PM) odd theres definatly a script.xml in there, but if its reading as corrupt file then that would explain why its cant find it...i'd suggest redownloading see if it got corrupted during the transfer
@  AuroraMT : (01 August 2015 - 03:06 PM) Error: archive 'C:\Users\USER\Desktop\Games\Freelancer\Tekagi's Treasure 5.48.3.flmod' is not in a recognizable format (possibly corrupt)
@  AuroraMT : (01 August 2015 - 03:05 PM) Unable to load mod! Error: this mod is empty and doesn't have a script.xml file; activating it would do nothing! Found mod: C:\Program Files (x86)\Freelancer Mod Manager\mods\Tekagis_5
@  AuroraMT : (01 August 2015 - 02:47 PM) i already have 7-zip/winrar but the file doesn't show to extract
@  AuroraMT : (01 August 2015 - 02:44 PM) Error: archive 'C:\Users\USER\Desktop\Games\Freelancer\New folder (2)\Tekagi's Treasure 5.48.3.flmod' is not in a recognizable format (possibly corrupt)
@  S31-Zero-Order : (01 August 2015 - 02:37 PM) You only need either 7-zip or winrar.
@  S31-Zero-Order : (01 August 2015 - 02:37 PM) Got get them and you can extract files from it
@  S31-Zero-Order : (01 August 2015 - 02:36 PM) As I said earlier, you need 7-zip or winrar to do it. They're both free
@  S31-Zero-Order : (01 August 2015 - 02:36 PM) Fenris or Ellis, one of the two

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Toggle %s New Server Machine

Posted By:  Dr Ellis @ 02 July 2015 - 01:56 AM

Today with the help of Fen, we moved the server onto a new machine. The new server has close to 8x the ram, and roughly twice the processing power than the former.  Both fen and myself have seen some increase in overall appearance/ performance in high gfx situations, so I am hoping players will notice some differences in the gameplay. 


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Toggle %s 5.49.0 Update

Posted By:  Fenris_Wolf @ 15 June 2015 - 01:00 AM

So I've compiled a new patch, this is not the massive long awaited update, but some minor fixes that have been long overdue, and includes a auto updater so we can roll out future fixes and changes easier.

 

Please note this is NOT a full version, and should be activated over top of v5.48.3.
The reason this is numbered 5.49.0 instead of 5.48.4 is to insure all connecting players have upgraded.

 

A auto-updater is included in the EXE folder (TekagisUpdater.exe), and from now on this should be run instead of Freelancer.exe.  It will launch FL automatically after  checking for updates.

By editting TekagisUpdater.conf you can set it to launch FL in windowed or fullscreen mode, or to not start FL at all.

 

We'll try to restrict future patches til the daily server reset at 11:00pm pst (7:00am GMT) so as long as you run the updater at least once after that time you should be good for the day.

 

The updater works by checking update server for a file list, and compares the checksums of all files in that list. For the 5427 files it currently checks, this takes about 20 seconds on my dualcore win7 laptop, so not too long but i'll try and squeeze some faster speeds out of it for older machines

 

Please DO NOT run the updater from your FLMM directory, its ment to be run from your Freelancer/EXE directory.

However, if you merge 5.48.3 and the 5.49 patch into 1 folder in FLMM, it should be ok to run from there.

 

 

Other changes include:

Fixed depot undocking bug occassionally placing players in center of system (usually in the sun)
Upgraded custom solar sur files (fixes base collision detection)
Enabled ship steering in turret view
Contact list now shows players faction affiliation
Readded some missing music files
 

 

http://tekagis.de/in...h&attach_id=164


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Toggle %s New Server Rules

Posted By:  S31-Zero-Order @ 11 June 2015 - 01:58 AM

Hi all,

 

 

I'm absolutely thrilled about the growing population on the server. To plan for our growing numbers and the return of more of our new and veteran players, I have formed a new set of rules. Most of these are based off of the old TT rules, so you more seasoned TT veterans should be mostly familiar with a number of these.

 

You may find the rule set here: http://tekagis.de/in...showtopic=10167

 

 

These rules are mostly designed to prevent and reduce abuse of the basic license and the overkilling of players. Secondly, they're meant to be as hands-off as possible to leave players in control of situations so they can act as they see fit.

 

 

For those of you who want to stick to the Non-Roleplay role, please see the bottom of the rule set on what that entails. If you'd like to change your account to adhere to the NRP role, I'm sure that we can get your current characters renamed so you can be flagged accordingly. However, be advised that this will apply to all of your characters on your account. Once you've been changed to an NRP role, we will not change it back. You'll need to delete those characters and start over. This is to prevent the abuse of these types of characters.

 

These rules are not set in stone. If any of you have comments or suggestions on what to add or on how to improve the rule set, please post them here.

 

 

For the Brotherhood!


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