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@  CaptBogdanowich : (21 April 2016 - 11:53 PM) thx guys, forgot about the savegames trick... just restored Frontierspace for some more single player
@  Fenris_Wolf : (21 April 2016 - 03:59 AM) but thats been known to cause crashes before menu
@  Fenris_Wolf : (21 April 2016 - 03:58 AM) if you've got MP player files in your documents\my games\freelancer directory try clearing them out other then that would need more info
@  CaptBogdanowich : (21 April 2016 - 12:31 AM) What can I do to a freelancer mod that crashes to desktop before reaching main menu ? Used to work on W7
@  CaptBogdanowich : (19 April 2016 - 10:10 PM) Might have some kind of text based multiplayer, given that it should be close to impossible to meet with someone though it would be nice to be able to plan that.
@  CaptBogdanowich : (19 April 2016 - 10:07 PM) Ya, NMS will be released late june. It will have 2^64 planets to land on...
@  S31-Zero-Order : (19 April 2016 - 05:38 PM) I haven't seen No Man's Sky, but have heard of it. I'm sure we can do a few subforums for a variety of different games
@  CaptBogdanowich : (19 April 2016 - 03:02 PM) are you guys planning any subforum/wiki for No Man's Sky ?
@  CaptBogdanowich : (19 April 2016 - 02:50 PM) However guys it was kinda hard to do that thing with the sound codec in Win10. Had to tamper with permissions...
@  S31-Zero-Order : (14 April 2016 - 11:42 AM) Had to do a lot of color layering and positioning in the rank
@  S31-Zero-Order : (14 April 2016 - 11:42 AM) I think I finally got the coloring right...
@  Fenris_Wolf : (13 April 2016 - 08:07 PM) it was readonly in the original mod files i got from you...so technically its your fault :)
@  Fenris_Wolf : (13 April 2016 - 08:05 PM) actually its not lol the goods.ini was unchanged from the previous 5.48 release...only got changed after implenting the auto updater
@  S31-Zero-Order : (13 April 2016 - 06:51 PM) It's all Fen's fault
@  Fenris_Wolf : (13 April 2016 - 04:56 PM) Ya sorry for some stupid reason the data\equipment\goods.ini file got tagged read-only in the mod
@  S31-Zero-Order : (13 April 2016 - 04:46 PM) The updater will need all FL files as not read only to fully update your game
@  Legion : (13 April 2016 - 08:03 AM) Great, good to hear. This might come in handy later on, if others are having the same issues. Thanks for confirming.
@  CaptBogdanowich : (13 April 2016 - 05:35 AM) confirmed, went on the solution from Legion's link and now it's all fine
@  CaptBogdanowich : (13 April 2016 - 04:05 AM) hmm, the updater ran for about a minute and then halted with a "Could not update file: goods - Copy.ini"
@  Legion : (11 April 2016 - 04:17 PM) If the suggestions below doesn't work, then take a look at this http://discoverygc.c....php?tid=100670 , scroll to the bottom. Maybe some of this information will help you solve it.

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Posted By:  S31-Zero-Order @ 28 April 2016 - 12:24 PM

Good morning, TT!

I haven't made any new news posts in awhile regarding our progress on our current projects, so I think it's time to share some of what we're working on right now. We've got a few new things in the pipe since I last gave you guys an update:

 


Update Server for Auto-Updater Back Online
 

Yes, that's right. The update server for the auto-updater program is back online. Before you next log into the server, please do two things:

 

  1. Remove the "Read Only" status from the files in your FL folder. Some of the files in the mod are marked as "Read Only" and will stop the updater from doing its thing.
  2. Run the updater to pull newest changes. After that, you're good to go!

 

Tekagi's Treasure Landing Page

 

I'm developing a new landing page website for Tekagi's Treasure and am building it to be a kind of "one-stop-shop" for all things TT (like the mod and program downloads), forum links, server news, and etc. So far, the landing page is very close to being ready, but we still need to decide on a host for the site. For a number of reasons, we're also looking at creating a new forum. All of this will be done at the domain "Tekagis.ca".


TT Stock Market

 

The stock market is still coming along. I'm working on redoing the GUI to make it a little more helpful to users and am fixing refresh issues and calculation problems in the code. When I have something decent for you guys to look at, I'll post screenshots.
 

 

Next Update for the Mod

 

In light of needing more help in working on the mod, we've decided to add Legion to our development team. Fen and Legion are now currently working together in getting mod files sorted, with Fen rebuilding tools used to parse and correct issues in the current FL code and files. Finishing those tools will greatly help in stabilizing the mod and allow us to add some really interesting stuff to future updates.



As per usual, if you have any comments or suggestions, feel free to comment or send us PMs. Thanks!

 


For the Brotherhood!


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Toggle %s Market App Update

Posted By:  S31-Zero-Order @ 10 March 2016 - 03:27 PM

Good morning everyone!

I wanted to give an update on how the stock market is coming along, being that I haven't posted on it in awhile. I'm still cranking away at it, slowly but surely. There are two things that I'm working on right now:

 

1. Corporation name generator

2. GUI interface

 

The corporation name generator essentially takes 3 different collections of words and generates a new name for a corporation whenever a new corp is needed. Basically, this allows for a massive number of different possible names to be generated on an as-needed basis. The data for the generator is what I'm working on at the moment, and is a slow process. There's a surprising amount of research I'm having to do to ensure that the names fit the locations the corporations are supposedly based out of, and that the names actually make sense. I'm nearing completion of the first collection, though -- very exciting!

The GUI interface has been a pain in the ass to build, but it's been fun trying to design it. Right now, I'm trying to build a way for multiple factions to be addable to the market, rather than a set number of them, which will allow maximum flexibility for new additions in the future. I have a few ideas on what I can do to get it up and running, but it'll be awhile before I can flesh it all out completely.


Next tasks in the build process:

 

1. Corporation background generator (makes a brief synopsis on where the corp is based and what it does)

2. Serverside statistics and data presentation
3. Reading/editing FL files

These parts will take a long period of time to build, but we'll get there. If you have any questions on the project, feel free to post them here and I'll answer however I can.

For the Brotherhood!


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Posted By:  Dr Ellis @ 03 February 2016 - 06:56 AM

The server has been moved, if you are experiencing any difficulties. please report them here.


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