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@  S31-Zero-Order : (17 April 2015 - 04:46 PM) Affirmative.
@  H4x0r3r : (17 April 2015 - 09:37 AM) Damn, so the server is online again?
@  S31-Zero-Order : (11 April 2015 - 02:49 AM) The mod has been slimmed down and condensed into one FLMod folder for FLMM. Simply download, move to the FLMM mods folder in your copy of FLMM, and activate. After that you're ready to play!
@  S31-Zero-Order : (11 April 2015 - 02:47 AM) New download thread has been posted to the downloads section of the forums. Instructions included for proper download. REJOICE!
@  S31-Zero-Order : (09 April 2015 - 11:31 PM) No problem.
@  Vikron : (09 April 2015 - 11:31 PM) Thanks m8 preciate it!
@  S31-Zero-Order : (09 April 2015 - 11:29 PM) Try lancer's reactor or another freelancer site. They should have a version for download
@  S31-Zero-Order : (09 April 2015 - 11:29 PM) Any version of FLMM will work with Tekagi's
@  Vikron : (09 April 2015 - 11:28 PM) Can anyone tell me where what FLMM version to use with Tekagi's, and where to find it?
@  Fenris_Wolf : (09 April 2015 - 05:06 PM) indeed....welcome back to the dream  B)
@  S31-Zero-Order : (09 April 2015 - 04:34 PM) It's our honor to be able to do so. We're happy that Rags and the others gave us the opportunity to host it and bring it back. Let people know that it's up and running again. We want to bring back as many of our vets and former players as possible. I'll be sending out a mass email soon, too.
@  Vikron : (09 April 2015 - 07:33 AM) Thanks you guys sooo much for bringing Tekagi's Server back. I've been praying for it to be given life again....to me its the best mod I've ever been on and I've been on many....I know its a work in progress and I'm so thankful anyone efforts to revive the dream I've missed so much :speak_cool:
@  Dr Ellis : (08 April 2015 - 01:11 AM) should be fixed?
@  Dr Ellis : (08 April 2015 - 01:00 AM) nice
@  Fenris_Wolf : (08 April 2015 - 12:59 AM) ofc
@  Dr Ellis : (08 April 2015 - 12:59 AM) it goes back to skype?
@  Fenris_Wolf : (08 April 2015 - 12:55 AM) test line (ignore this)
@  S31-Zero-Order : (06 April 2015 - 04:44 PM) That is correct. The bank does not work when you're docked. It also currently has a cap of 1.9 billion credits. We're aware of the issue and it will be resolved once we've rolled out some more pressing changes.
@  Fenris_Wolf : (06 April 2015 - 12:32 AM) ah this versions of hooks bank doesnt seem to work when docked...i'll be replacing the bank function but its low priority atm
@  bugpowderdust : (06 April 2015 - 12:12 AM) Hi thanks, also still having problems banking. None of my chars can use the bank???

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Community Statistics
Our members have made a total of 48,530 posts
We have 5,217 registered members
The newest member is S31-Ripper
Most users ever online was 849 on 10 Dec 2007

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Toggle %s New Addition to the server, TekagisBot!

Posted By:  Fenris_Wolf @ 10 April 2015 - 08:49 PM

The last few days I've been working on a new creation to assist in helping maintain smooth operation of the server, and to help players get in contact with us in a timely manor. The bot bridges the gap between the forum shoutbox, the game server, and our skype chats (both the admin and public chats).


* Chat entered into the shoutbox is now posted to the public skype chat (with a short delay)


* In game chat that is sent to the 'console' (instead of system or another player) is also posted to the public channel, allowing communication with people not on the server.


* using the command '/admin <text>' while in game, is now posted to the admin skype chat. Please reserve its use for help requests, reporting bugs or abuse, or its use will be restricted.


* Things like checking on server status, and who's online can be done from the public skype chat.


* Logins, disconnects, and deaths are displayed in the public chat. Swapping characters is not posted, only the initial login, and all IP addresses are obviously filtered from the messages.


* The bot is partially aware of the content of the mod files, and we can use it to run server commands, allowing us to diagnose and solve many problems faster.


Its designed specifically to allow adding of new features to it without difficulty or forcing a update/restart of the bot, and shortly I'll be adding a in game command to auto-add people to the public skype chat.


TekagisBot is expected to go live on the server later tonight B)

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Toggle %s New Update

Posted By:  S31-Zero-Order @ 29 March 2015 - 05:06 AM

Hi guys,


Fenris has been tirelessly working on a new patch to fix a number of issues currently on the server. I have added the patch to this post in a zip file.



To install this patch, export the zipped folder wherever you want and copy the folder's contents directly into your main Freelancer install directory. Be sure to have 5.48 and 5.48.1 activated in FLMM before doing so!



Special thanks go to Fenris_Wolf, who's seemingly spent each night and day for the past week or two relearning all of the FL modding tools and techniques and rolling out new fixes and changes to the client and server files.

For the Brotherhood!

Attached Files

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Toggle %s Known Issues with the mod at this time.

Posted By:  Dr Ellis @ 23 March 2015 - 09:22 PM

Since we are running the mod with a different server operator, there are going to be a few issues we would like players to avoid at this time. As most of these issues will crash the server. Thank you for your patience.

List of know errors are...

1. Cloaks do not work, and most likely if your ship HAS a cloak, it is by default invisible. If your ship has a cloak. The cloak will have to be removed from the ship before flying. Players found with a cloaking ship will have cloak removed upon discovery. Fixed by Fen's 5.48.3 update. 

2. Texas Jump Gate to Alabama. The jump gate to Alabama seems to outright crash the server. Please do not use this gate at this time. Fixed, silly me forgot to apply the 5.48.1 update.


3. NO MINES NEAR ADMIN PARKING!!!! Something is funny with admin parking and does NOT like the proximity mines of any kind.. if a mine is dropped TOO CLOSE to the parking, it will crash the server... 


4. Bases in Shark will still sometimes beam you into the sun upon launch. Be Warned.


5. Battleships & Oversized freighters can dock at some small bases. And usually get stuck on them upon launch. F1 may or may not un-stick you.

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